I’m making a parkour fps and want to add increased movement speed when strafing(moving diagonally with WA or WD)
heres my movement code so far
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerController : MonoBehaviour
{
[SerializeField] GameObject cameraHolder;
[SerializeField] GameObject player;
[SerializeField] GameObject crouchGFX;
[SerializeField] GameObject playerGFX;
[SerializeField] float jumpForce, mouseSensitivity, smoothTime;
[SerializeField]
float walkSpeed;
const float startWalkSpeed = 5;
float verticalLookRotation;
bool grounded;
bool canJump;
Vector3 smoothMoveVelocity;
Vector3 moveAmount;
Vector3 offset = new Vector3(0, 0.2f, 0);
Vector3 playerPos;
Rigidbody rb;
void Awake()
{
playerPos = player.transform.position;
walkSpeed = startWalkSpeed;
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
canJump = true;
rb = GetComponent<Rigidbody>();
}
void Update()
{
Move();
Jump();
Look();
Crouch();
}
void Move()
{
Vector3 moveDir = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical")).normalized;
moveAmount = Vector3.SmoothDamp(moveAmount, moveDir * walkSpeed, ref smoothMoveVelocity, smoothTime);
}
void Jump()
{
if(Input.GetKeyDown(KeyCode.Space) && grounded && canJump)
{
rb.AddForce(transform.up * jumpForce);
}
}
void Look()
{
transform.Rotate(Vector3.up * Input.GetAxisRaw("Mouse X") * mouseSensitivity);
verticalLookRotation += Input.GetAxisRaw("Mouse Y") * mouseSensitivity;
verticalLookRotation = Mathf.Clamp(verticalLookRotation, -75f, 75f);
cameraHolder.transform.localEulerAngles = Vector3.left * verticalLookRotation;
}
void Crouch()
{
if(Input.GetKey(KeyCode.LeftShift))
{
playerGFX.SetActive(false);
crouchGFX.SetActive(true);
canJump = false;
cameraHolder.transform.position = new Vector3(player.transform.position.x, player.transform.position.y + 0.25f, player.transform.position.z);
walkSpeed = startWalkSpeed/2;
}
else
{
playerGFX.SetActive(true);
crouchGFX.SetActive(false);
canJump = true;
walkSpeed = startWalkSpeed;
cameraHolder.transform.position = new Vector3(player.transform.position.x, player.transform.position.y + 0.75f, player.transform.position.z);
}
}
void FixedUpdate()
{
rb.MovePosition(rb.position + transform.TransformDirection(moveAmount) * Time.fixedDeltaTime);
}
public void SetGroundedState(bool _grounded)
{
grounded = _grounded;
}
void OnTriggerEnter(Collider other)
{
if(other.gameObject.CompareTag("Lava"))
{
Die();
}
else
{
return;
}
}
void Die()
{
SceneManager.LoadScene("Level01");
}
}
how can i manipulate this code to add more speed when strafing?