My Global Illumination woes continue as I try to get this game lit the way I want. In the image below, you can see a room, with a fair amount of windows, and a directional light shining right into them. In real life, the room would be fairly well lit. I thought that Enlighten would bounce the light around the room and light it up, but that appears to not be the case. The scene looks pretty much the same even if I turn indirect light and bounce boost all the way to the maximum. Of course, with them maxed out, the scene looks absolutely horrible when the lights are turned on. Turning them off doesn’t have a dramatic effect either. There are times when I bake the GI and the whole level is lit up when the lights are out, but that is an error of some sort because it happens even in completely closed off rooms. Baking again usually fixes it.
The directional light is realtime, because I want my exit doors to be able to open and the shadows to change. I did try baking it though, figuring not being able to open the doors would be a smaller annoyance that not having light in a room during the middle of the day. That didn’t help either.
I’m going to download CryEngine and Unreal and see if I can get the level recreated in one of those fairly quickly. But I really, really don’t want to lose all of the work I’ve done in Unity and eat the money I’ve spent on assets for this game already. I feel like I’m missing some simple step somewhere that is causing all of my problems. If anyone has any idea how to get that room to light up, please tell me.
