Increasing draw distance?

Hey. I have a camera that has the following settings: Field of view=55, Clipping Planes=.1 to 200, Depth of field=.1, perspective view. When the camera is looking at objects that are 6+ units away from it (looking along the z axis), the textures on the objects are blurry. But when the camera is about 6 units away (or less) the textures are crisp and clear. The textures are high quality, why is this happening?

I know this is basic, but what am I missing?

The most likely answer is that you experience mip-mapping. At a certain distance, the renderer will switch to a smaller texture.

Mip-mapping is used for

  1. speeding up rendering. Smaller
    texture = less memory used.
  2. improving the quality. Rendering large
    textures where only small subsets of
    points are used can easily produce moire patterns.

To solve the issue you can experiment with either:

  • Change the mip-map settings in the texture importer, and enable Kaiser-filtering for more sharpness.

  • Disable mip-mapping in the texture. For that, select the texture, set the mode to “Advanced” and then remove the checkbox on “Generate mip-maps”

  • Increase the size of you texture, so that the next level of mip-maps are more detailed.

Ehm you know what the “Depth of field” - effect is, right? If you don’t want this effect, why do you use it?

wikipedia(Depth of field)