Hi!
I’m making a game where blocks fall out of the air, and the blocks their speed increase over the time.
But I want to have a max speed, so the game doesn’t become impossible.
What’s the best way to do this?
Hi!
I’m making a game where blocks fall out of the air, and the blocks their speed increase over the time.
But I want to have a max speed, so the game doesn’t become impossible.
What’s the best way to do this?
if(speed > maxSpeed){
speed = maxSpeed;
}
or
speed = mathf.Clamp(lowSpeed,maxSpeed);
Oh yeah, thanks!
Sorry for the simple question :3
Or;
speed = Mathf.MoveTowards(speed, maxSpeed, step);
No if/else stuff, just one line.