I have my render settings on pretty much the best settings, but there’s a distance at which textures start rendering at lower quality/remove maps. This distance is really not much, so it’s rather visible. Is there any way to edit this distance?
Turn on trilinear filtering, so the transition is smooth. If that’s not enough, there’s both Texture.mipMapBias and TextureImporter.mipMapBias.
–Eric
Or you could disable mipmaps on import settings, may or may not help.
The triliniar filtering didn’t completely remove it, but it’s barely visible now. Good enough for me, thanks!