i’m creating a game in which enemy spawn from random position .(this game is for android mobile,android tablet)
1}i’m using a timer, at every even second a enemy is spawn.Like :- if i set the timer 60 sec then enemy spawn (2,4,6,…,58)sec.
but its like player have to wait for enemy to spawn.
so my question is:
var timer:float;
function Update()
{
timer += Time.deltatime;
if(timer > 1)
{
//spawn enemy
timer = 0;
}
}
//but i’m not sure that it gives the same result on different mobile/table. i think calculation in Time.deltatime is depend upon run-time platform or if i used Time.fixeddeltatime.