Hey,
it seems that the incremental compiler on Mac is still a bit unstable. We are using the latest version 0.0.42-preview.23
and it seems to break every single time we open the project on mac. We get the following errors:
MissingFieldException: Field 'UnityEditor.Scripting.Compilers.ScriptCompilerBase.m_Island' not found.
UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:65)
UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:236)
UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/CompilationTask.cs:143)
...
and
Exception generating network code: System.Exception: Assembly Temp/Unity.Mathematics.dll does not exist!
at Unity.UNetWeaver.Program.CheckAssemblyPath (System.String assemblyPath) [0x0001c] in /Users/builduser/buildslave/unity/build/Extensions/Networking/Weaver/Program.cs:52
at Unity.UNetWeaver.Program.CheckAssemblies (System.Collections.Generic.IEnumerable`1[T] assemblyPaths) [0x00016] in /Users/builduser/buildslave/unity/build/Extensions/Networking/Weaver/Program.cs:46
...
We tried to use the 0.0.42-preview.21
version before and while it works sometimes, it also fails to compile every 3-5 attempt of opening the Unity project.
Does anyone else experience these issues when using Unity 2018.2 with the incremental compiler on mac?