Incremental Compiler stuck with entities@0.0.12-preview.8

I’m having some issues upgrading to the latest version of the entities packages, in combination with the incremental compiler. The compiler will freeze during loading of the project or re-compilation while in the editor.
It sometimes comes through, by just quitting and retrying a few times. But when it hangs the following issues show up in the Editor.log

Here is the relevant bit from the Editor.log

The editor I’m using is 2018.2.0b10

The relevant packages I’m using are:
com.unity.burst@0.2.4-preview.19
com.unity.entities@0.0.12-preview.8
com.unity.incrementalcompiler@0.0.42-preview.9

Does anyone else have these issues, or any ideas on how to avoid / resolve them?

Thank god I am not the only one in this case!!! I have been searching the forum for some day now without any result.

I am using unity 2018.1.6f1 (the official release) with only package in the manifest file being com.unity.entities@0.0.12-preview.8 (I didn’t add nor burst, not the incremental compiler).

Mono.exe keeps crashing all the time, very often when loading the project (I get the same error as you “Unable to start the incremental compiler service” even if I did not specify to use the incremental compiler…). Sometimes I manage to open my project, but this is quite random, and it uses to crash after some time.

I tried to remove all obj, Library and Temp folders, also VS files and folders with no luck.

Can you post your editor logs and compiler logs?
the compiler logs should be in your OS’s profile directory “c:\users\you\unity_incremental_compiler_server.log”

The provided link is the editor.log right after the asset refresh. I’ll see if I can get another, as I’ve reverted back to an entities package that does not rely on the incremental compiler to be able to continue work.
I’ll attach the server log if I can find it tomorrow. (These files are at work, I’m at home)

Hi, can you try 0.0.42-preview.12 and tell me if it resolves the issue?

WTAL right now with the above setup and your recommended change. Is it a problem if I use 2018.2.0f1 instead of b11? This was just updated and the b11 version is no longer in the hub (So I cannot get it at home)

After updating to the new version and deleting the Library, the editor hung for a bit on Compiling Scripts
Followed by opening anyways and showing (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
about 10 times in the console.
Any attempt to clear or re-import, just gives more of them, and adds a second error as well (0,0): Object reference not set to an instance of an object

The editor.log also contains some new information

- Starting compile Library/ScriptAssemblies/GameCode.CSharp.dll
- Starting compile Library/ScriptAssemblies/com.unity.postprocessing.Runtime.dll
- Starting compile Library/ScriptAssemblies/Unity.Properties.dll
- Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll
- Starting compile Library/ScriptAssemblies/Unity.Burst.dll
- Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll

Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
   at UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[] args)
 (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable

I cannot publicly share the editor.log because of personal information (and its a bit too big to scrub it)

same error i’m having. here my Editor log that show the same erro has above.

Editor.log

LICENSE SYSTEM [201879 15:39:26] Next license update check is after 2018-07-10T14:03:46

LookupAccountName() failed. Error 1332

LICENSE SYSTEM [201879 15:39:26] Couldn’t set permissions of the license file (Win32_AddFileAccessRights).

Built from ‘2018.2/staging’ branch; Version is ‘2018.2.0f1 (51acc5a75f1e) revision 5352645’; Using compiler version ‘191225831’
OS: ‘Windows 10 (10.0.0) 64bit’ Language: ‘pt’ Physical Memory: 4094 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
[Package Manager] Server::Start – Port 57329 was selected
ListPackages failed, output: {
“name”: “unity-editor”,
“version”: “5.7.0”,
“problems”: [
“extraneous: unityeditor-collab-history@0.6.15-fix-history-revisions.1 C:\Users\Brenda\AppData\Roaming\Unity\Packages\node_modules\unityeditor-collab-history”
],
“dependencies”: {
“unityeditor-collab-history”: {
“version”: “0.6.15-fix-history-revisions.1”,
“extraneous”: true,
“problems”: [
“extraneous: unityeditor-collab-history@0.6.15-fix-history-revisions.1 C:\Users\Brenda\AppData\Roaming\Unity\Packages\node_modules\unityeditor-collab-history”
],
“from”: “unityeditor-collab-history-0.6.15-fix-history-revisions.1.tgz”,
“resolved”: “file:unityeditor-collab-history-0.6.15-fix-history-revisions.1.tgz”
},
“unity-editor-home”: {
“version”: “0.8.42”,
“from”: “unity-editor-home.0.8.42.tgz”,
“resolved”: “file:unity-editor-home.0.8.42.tgz”
},
“unityeditor-cloud-hub”: {
“version”: “0.0.15”,
“from”: “unityeditor-cloud-hub-0.0.15.tgz”,
“resolved”: “file:unityeditor-cloud-hub-0.0.15.tgz”
},
“unityeditor-collab-toolbar”: {
“version”: “0.7.16”,
“from”: “unityeditor-collab-toolbar.0.7.16.tgz”,
“resolved”: “file:unityeditor-collab-toolbar.0.7.16.tgz”
}
}
}

COMMAND LINE ARGUMENTS:
D:\UnityEditors\2018.2.0f1\Editor\Unity.exe
-projectpath
D:\EDG_FreeAssetsExample
-cloudEnvironment
production
-useHub
-hubSessionId
99e384a0-83a4-11e8-a953-d5c611f97b16
Successfully changed project path to: D:\EDG_FreeAssetsExample
D:/EDG_FreeAssetsExample
Loading GUID ↔ Path mappings…0.000138 seconds
Loading Asset Database…0.025472 seconds
Audio: FMOD Profiler initialized on port 54900
AssetDatabase consistency checks…1.842286 seconds
Refreshing native plugins compatible for Editor in 1054.94 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Package Manager] Server::EnsureServerProcessIsRunning – ReadyRequest exceeded maximum alloted time, ran for [14] seconds
[Package Manager] Server::Kill – Server was shutdown
[Package Manager] PackageManager Server::Start – Process restart attempt #2

[Package Manager] Server::Start – Port 54505 was selected
[Package Manager] Done resolving packages in 1.15s seconds
[Package Manager] Registering 51 packages:
[Package Manager] * Package : com.unity.ads@2.0.8
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.ads@2.0.8)
[Package Manager] * Package : com.unity.analytics@2.0.16
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.analytics@2.0.16)
[Package Manager] * Package : com.unity.burst@0.2.4-preview.20
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.burst@0.2.4-preview.20)
[Package Manager] * Package : com.unity.cinemachine@2.2.0
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.cinemachine@2.2.0)
[Package Manager] * Package : com.unity.entities@0.0.12-preview.8
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.entities@0.0.12-preview.8)
[Package Manager] * Package : com.unity.incrementalcompiler@0.0.42-preview.12
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.incrementalcompiler@0.0.42-preview.12)
[Package Manager] * Package : com.unity.package-manager-ui@1.9.11
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.package-manager-ui@1.9.11)
[Package Manager] * Package : com.unity.postprocessing@2.0.7-preview
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.postprocessing@2.0.7-preview)
[Package Manager] * Package : com.unity.probuilder@3.0.9
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.probuilder@3.0.9)
[Package Manager] * Package : com.unity.progrids@3.0.3-preview.0
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.progrids@3.0.3-preview.0)
[Package Manager] * Package : com.unity.purchasing@2.0.3
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.purchasing@2.0.3)
[Package Manager] * Package : com.unity.render-pipelines.lightweight@2.0.4-preview.1
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.render-pipelines.lightweight@2.0.4-preview.1)
[Package Manager] * Package : com.unity.textmeshpro@1.2.4
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.textmeshpro@1.2.4)
[Package Manager] * Package : com.unity.modules.ai@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
[Package Manager] * Package : com.unity.modules.animation@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
[Package Manager] * Package : com.unity.modules.assetbundle@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
[Package Manager] * Package : com.unity.modules.audio@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
[Package Manager] * Package : com.unity.modules.cloth@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
[Package Manager] * Package : com.unity.modules.director@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
[Package Manager] * Package : com.unity.modules.imageconversion@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
[Package Manager] * Package : com.unity.modules.imgui@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
[Package Manager] * Package : com.unity.modules.jsonserialize@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
[Package Manager] * Package : com.unity.modules.particlesystem@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
[Package Manager] * Package : com.unity.modules.physics@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
[Package Manager] * Package : com.unity.modules.physics2d@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
[Package Manager] * Package : com.unity.modules.screencapture@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
[Package Manager] * Package : com.unity.modules.terrain@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
[Package Manager] * Package : com.unity.modules.terrainphysics@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
[Package Manager] * Package : com.unity.modules.tilemap@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
[Package Manager] * Package : com.unity.modules.ui@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
[Package Manager] * Package : com.unity.modules.uielements@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
[Package Manager] * Package : com.unity.modules.umbra@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
[Package Manager] * Package : com.unity.modules.unityanalytics@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
[Package Manager] * Package : com.unity.modules.unitywebrequest@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
[Package Manager] * Package : com.unity.modules.unitywebrequestassetbundle@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
[Package Manager] * Package : com.unity.modules.unitywebrequestaudio@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
[Package Manager] * Package : com.unity.modules.unitywebrequesttexture@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
[Package Manager] * Package : com.unity.modules.unitywebrequestwww@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
[Package Manager] * Package : com.unity.modules.vehicles@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
[Package Manager] * Package : com.unity.modules.video@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
[Package Manager] * Package : com.unity.modules.vr@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
[Package Manager] * Package : com.unity.modules.wind@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
[Package Manager] * Package : com.unity.modules.xr@1.0.0
(location: D:\UnityEditors\2018.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
[Package Manager] * Package : com.unity.inputsystem@file:smile::\EDG_FreeAssetsExample\Packages\com.unity.inputsystem
(location: D:\EDG_FreeAssetsExample\Packages\com.unity.inputsystem)
[Package Manager] * Package : com.unity.standardevents@1.0.13
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.standardevents@1.0.13)
[Package Manager] * Package : com.unity.properties@0.1.14-preview.2
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.properties@0.1.14-preview.2)
[Package Manager] * Package : com.unity.mathematics@0.0.12-preview.10
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.mathematics@0.0.12-preview.10)
[Package Manager] * Package : com.unity.collections@0.0.9-preview.2
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.collections@0.0.9-preview.2)
[Package Manager] * Package : com.unity.jobs@0.0.7-preview.2
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.jobs@0.0.7-preview.2)
[Package Manager] * Package : com.unity.render-pipelines.core@2.0.4-preview.1
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.render-pipelines.core@2.0.4-preview.1)
[Package Manager] * Package : com.unity.shadergraph@2.0.4-preview.1
(location: C:\Users\Brenda\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.shadergraph@2.0.4-preview.1)
[Package Manager] Done registering packages in 0.05s seconds
IsTimeToCheckForNewEditor: Update time 1531161380 current 1531161583
Initialize engine version: 2018.2.0f1 (51acc5a75f1e)
GfxDevice: creating device client; threaded=1
error:14090086:lib(20):func(144):reason(134)Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: NVIDIA GeForce GTX 260 (ID=0x5e2)
Vendor:
VRAM: 871 MB
Driver: 9.18.13.4195
WARNING: Shader Unsupported: ‘Hidden/BlitToDepth’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/BlitToDepth’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/BlitToDepth_MSAA’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/BlitToDepth_MSAA’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/VR/BlitTexArraySliceToDepth_MSAA’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/VR/BlitTexArraySliceToDepth_MSAA’ - Setting to default shader.
WARNING: Shader Unsupported: ‘AR/TangoARRender’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘AR/TangoARRender’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeOSX’ - Pass ‘Flip_RGBARect_To_RGBA’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeOSX’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeAndroid’ - Pass ‘RGBAExternal_To_RGBA’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeAndroid’ - Setting to default shader.
Initialize mono
Mono path[0] = ‘D:/UnityEditors/2018.2.0f1/Editor/Data/Managed’
Mono path[1] = ‘D:/UnityEditors/2018.2.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit’
Mono config path = ‘D:/UnityEditors/2018.2.0f1/Editor/Data/MonoBleedingEdge/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56340
Begin MonoManager ReloadAssembly
Refreshing native plugins compatible for Editor in 1.25 ms, found 13 plugins.
Initializing Unity.PackageManager (PackageManager) v2018.2.0 for Unity v2018.2.0f1
Registering precompiled unity dll’s …
Register platform support module: D:\UnityEditors\2018.2.0f1\Editor\Data\PlaybackEngines\MetroSupport/UnityEditor.WSA.Extensions.dll
Register platform support module: D:\UnityEditors\2018.2.0f1\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001549 seconds.
Registering precompiled user dll’s …
Registered in 0.312346 seconds.
Refreshing native plugins compatible for Editor in 1.40 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 64.21 ms.

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)
Updating Assets/ProBuilder Data/ProBuilderPreferences.asset - GUID: 159079f959c0f8042bdcea5a9f87dcae…
----- Compute hash for Assets/ProBuilder Data/ProBuilderPreferences.asset.
done. [Time: 291.361185 ms]
Refreshing native plugins compatible for Editor in 1.35 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.22 ms.

----- Total AssetImport time: 1.097543s, AssetImport time: 0.251702s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

Mono: successfully reloaded assembly

  • Completed reload, in 11.633 seconds
    Registering platform support modules:
    Registered platform support modules in: 0,2049727s.
    Native extension for Metro target not found
    Native extension for WindowsStandalone target not found
    Begin MonoManager ReloadAssembly
    Refreshing native plugins compatible for Editor in 1.42 ms, found 13 plugins.
    Preloading 3 native plugins for Editor in 0.24 ms.
    Updating Assets/ProBuilder Data/ProBuilderPreferences.asset - GUID: 159079f959c0f8042bdcea5a9f87dcae…
    ----- Compute hash for Assets/ProBuilder Data/ProBuilderPreferences.asset.
    done. [Time: 129.179674 ms]
    Refreshing native plugins compatible for Editor in 1.39 ms, found 13 plugins.
    Preloading 3 native plugins for Editor in 0.21 ms.

----- Total AssetImport time: 0.730157s, AssetImport time: 0.222488s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)
Mono: successfully reloaded assembly

  • Completed reload, in 7.203 seconds
    Initializing Unity.PackageManager (PackageManager) v2018.2.0 for Unity v2018.2.0f1
    Registering platform support modules:
    Registered platform support modules in: 0,0637037s.
    Native extension for Metro target not found
    Native extension for WindowsStandalone target not found
  • Starting compile Library/ScriptAssemblies/com.unity.postprocessing.Runtime.dll
  • Starting compile Library/ScriptAssemblies/Unity.InputSystem.dll
  • Starting compile Library/ScriptAssemblies/Unity.Properties.dll
  • Starting compile Library/ScriptAssemblies/Cinemachine.dll

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)
(0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String)
UnityEditor.Compilation.CompilerLog:Error(String)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/com.unity.postprocessing.Runtime.dll

  • Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Unity.InputSystem.dll

  • Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Unity.Properties.dll

  • Starting compile Library/ScriptAssemblies/Unity.Burst.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Cinemachine.dll

  • Starting compile Library/ScriptAssemblies/Unity.ProGrids.dll

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)
(0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String)
UnityEditor.Compilation.CompilerLog:Error(String)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Starting compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll

  • Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll

  • Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Unity.Burst.dll

  • Starting compile Library/ScriptAssemblies/UnityEditor.StandardEvents.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Unity.ProGrids.dll

  • Starting compile Library/ScriptAssemblies/Unity.ProBuilder.AddOns.Editor.dll

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)
(0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String)
UnityEditor.Compilation.CompilerLog:Error(String)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll

  • Starting compile Library/ScriptAssemblies/com.unity.render-pipelines.core.IncludePaths.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/UnityEditor.StandardEvents.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Unity.ProBuilder.AddOns.Editor.dll

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)
(0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String)
UnityEditor.Compilation.CompilerLog:Error(String)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/com.unity.render-pipelines.core.IncludePaths.dll
    (0,0): Object reference not set to an instance of an object
    (Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

  • Starting compile Library/ScriptAssemblies/com.unity.postprocessing.Runtime.dll
  • Starting compile Library/ScriptAssemblies/Unity.InputSystem.dll
  • Starting compile Library/ScriptAssemblies/Unity.Properties.dll
  • Starting compile Library/ScriptAssemblies/Cinemachine.dll

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)
(0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String)
UnityEditor.Compilation.CompilerLog:Error(String)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/com.unity.postprocessing.Runtime.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Unity.InputSystem.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Unity.Properties.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Cinemachine.dll
    (0,0): Object reference not set to an instance of an object
    (Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

Validating Project structure … 0.003723 seconds.
Refresh: detecting if any assets need to be imported or removed …
Refresh: elapses 0.068419 seconds
Refreshing native plugins compatible for Editor in 1.30 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.21 ms.

----- Total AssetImport time: 0.005954s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

Refresh completed in 0.076575 seconds.
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeAndroid’ - Pass ‘RGBAExternal_To_RGBA’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeAndroid’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/BlitToDepth_MSAA’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/BlitToDepth_MSAA’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/VR/BlitTexArraySliceToDepth_MSAA’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/VR/BlitTexArraySliceToDepth_MSAA’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeOSX’ - Pass ‘Flip_RGBARect_To_RGBA’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeOSX’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/BlitToDepth’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/BlitToDepth’ - Setting to default shader.
WARNING: Shader Unsupported: ‘AR/TangoARRender’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘AR/TangoARRender’ - Setting to default shader.
Warming cache for 3235 main assets: 0.009279 seconds elapsed
Initializing Unity extensions:
Updating D:/UnityEditors/2018.2.0f1/Editor/Data/PlaybackEngines/MetroSupport/Managed/UAP/UnityEngine.Networking.dll - GUID: 52a206b72a8f4f749c28d8b18b42dd19…
done. [Time: 265.376903 ms]
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 125.1 MB.
System memory in use after: 123.5 MB.

Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 2228.
Total: 7.585790 ms (FindLiveObjects: 1.622160 ms CreateObjectMapping: 0.140483 ms MarkObjects: 4.115736 ms DeleteObjects: 1.706210 ms)

Refreshing native plugins compatible for Editor in 1972.58 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.21 ms.

----- Total AssetImport time: 3.599183s, AssetImport time: 1.620955s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll’ GUID: 12fd8a0055b84bb59e84c9835a37e333
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll’ GUID: 6a10b2909283487f913b00d94cd3faf5
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll’ GUID: 405b9b51bb344a128608d968297df79c
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ GUID: f70555f144d8491a825f0804e09c671c
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll’ GUID: f5f67c52d1564df4a8936ccd202a3bd8
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll’ GUID: 844f815391db42d49455cbf1a7bfc434
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ GUID: dc443db3e92b4983b9738c1131f555cb
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll’ GUID: ed7343f30e3843b3afda8f8b02669cea
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll’ GUID: 4a3ecb1425d14502837abea459cf2b70
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ GUID: 5f32cd94baa94578a686d4b9d6b660f7
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ GUID: f7b54ff4a43d4fcf81b4538b678e0bcc
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll’ GUID: b5da970776034f77a070d99423d68791
‘D:/UnityEditors/2018.2.0f1/Editor/Data/PlaybackEngines/MetroSupport/Managed/UAP/UnityEngine.Networking.dll’ GUID: 52a206b72a8f4f749c28d8b18b42dd19
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ GUID: adebbd281f1a4ef3a30be7f21937e02f
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll’ GUID: 870353891bb340e2b2a9c8707e7419ba
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll’ GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll’ GUID: ead147da21254ff9a0a936bdd75e1680
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll’ GUID: e4f4cf1b9b434137a499903a7a1d651a
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll’ GUID: 4ba2329b63d54f0187bcaa12486b1b0f
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll’ GUID: 1c6d1fbb51834b64847b1b73a75bfc77
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll’ GUID: 3a84de5cd0624681b6b6dcd8921d912a
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ GUID: 80a3616ca19596e4da0f10f14d241e9f
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll’ GUID: 4113173d5e95493ab8765d7b08371de4
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll’ GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
‘D:/UnityEditors/2018.2.0f1/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll’ GUID: 7668179ede524d6396c8b7d84461ea29
Load scene ‘Assets/Project/Scenes/Exemples/CharacterMovement.unity’ time: 0.023413 ms
Unloading 96 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 123.5 MB.
System memory in use after: 123.7 MB.

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2305.
Total: 5.735795 ms (FindLiveObjects: 1.699305 ms CreateObjectMapping: 0.128476 ms MarkObjects: 3.844075 ms DeleteObjects: 0.062737 ms)

Initialized touch support.

Refreshing native plugins compatible for Editor in 9.93 ms, found 13 plugins.
Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Refresh: detecting if any assets need to be imported or removed …
Refresh: elapses 0.075727 seconds (Nothing changed)
Refresh completed in 0.075859 seconds.
Initializing input.

New input system (experimental) initialized
XInput1_3.dll not found. Trying XInput9_1_0.dll instead…
Input initialized.

Launched and connected shader compiler UnityShaderCompiler.exe after 0.20 seconds

  • Starting compile Library/ScriptAssemblies/com.unity.postprocessing.Runtime.dll
  • Starting compile Library/ScriptAssemblies/Unity.InputSystem.dll
  • Starting compile Library/ScriptAssemblies/Unity.Properties.dll
  • Starting compile Library/ScriptAssemblies/Cinemachine.dll
    EditorUpdateCheck: Failed Cert handshake failed. verify result: UNITYTLS_X509VERIFY_FATAL_ERROR. error state: 7
    Hub Web Socket connection default:(null):reason:29
    Hub Web Socket HTTP protocol init
    Hub Web Socket filter pre-establish
    Hub Web Socket connection established
    Created GICache directory at C:/Users/Brenda/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.111s, timestamps: [287.377 - 287.488]
    Issue TrimJob to reduce GI Cache size to maximum 10GB at: ‘C:/Users/Brenda/AppData/LocalLow/Unity/Caches/GiCache’
    [00:00:10] Enlighten: Precompute started.
    TrimDiskCacheJob: Current cache size 0mb
    [00:00:10] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.07s wallclock)
    [00:00:10] Enlighten: Finished 1 Tetrahedralize Probes job (0.01s execute, 0.00s integrate, 0.06s wallclock)
    [00:00:10] Enlighten: Precompute took 0.122649 seconds.
    Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date.
    [00:00:11] Enlighten: Bake started.
    Setting up 2 worker threads for Enlighten.
    Thread → id: 2dc → priority: 1
    Thread → id: 2f90 → priority: 1
    [00:00:11] Enlighten: Finished 1 Bake Runtime job (0.42s execute, 0.00s integrate, 0.45s wallclock)
    [00:00:11] Enlighten: Bake took 0.448773 seconds.
    [PathTracer] Issuing atlassing job. Atlas hash: bc06a9703e5ae257241f86e6e5e9cb62, width: 1024, height: 1024
    [PathTracer] Integrated atlassing. Atlas hash: bc06a9703e5ae257241f86e6e5e9cb62 → Atlas count: 0 → Instance count: 0 → Estimated texel count: 0.000M.
    [PathTracer] Updated environment lighting, hash 2f7f4954d5c03d982b37cd08a8bea534.
    [PathTracer][LP] Issuing deduplication and tetrahedralization job. Combined: 80257199cfa681a16be5e09b3c2208f4, tetrahedralized probes: 00000000000000000000000000000000, non-tetrahedralized probes: 00000000000000000000000000000000, dependencies: 00000000000000000000000000000000
    [PathTracer][LP] Integrating deduplicated and tetrahedralized probes for hash 80257199cfa681a16be5e09b3c2208f4.
    [PathTracer] Common reset.
    [PathTracer] Lightmap reset.
    [PathTracer][LP] Light probes reset.
    [PathTracer][CB] Custom bakes reset.
    [PathTracer] building lightmap data asset.
    [PathTracer] building lightmap data asset.
    [00:00:12] Enlighten: Reflection Probes started.
    [00:00:12] Enlighten: Finished 1 Ambient Probes job (0.01s execute, 0.00s integrate, 0.06s wallclock)
    [00:00:12] Enlighten: Finished 1 Reflection Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock)
    [00:00:12] Enlighten: LightingDataAsset started.
    [PathTracer] Fetching lightmaps for lightmap data asset started.
    [PathTracer] Fetching lightmaps for lightmap data asset finished.

Collecting Enlighten data
Refresh: detecting if any assets need to be imported or removed …
Refresh: elapses 0.066479 seconds (Nothing changed)
Refresh completed in 0.066617 seconds.
Refresh: detecting if any assets need to be imported or removed …
Refresh: elapses 0.063945 seconds (Nothing changed)
Refresh completed in 0.064083 seconds.

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)

Exce‡Æo Sem Tratamento: System.IO.FileNotFoundException: NÆo foi poss¡vel carregar arquivo ou assembly ‘System.Runtime, Version=4.0.20.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ ou uma de suas dependˆncias. O sistema nÆo pode encontrar o arquivo especificado.
em UnityEditor.Compilation.IncrementalCompiler.Program.Main(String[ ] args)
(0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String)
UnityEditor.Compilation.CompilerLog:Error(String)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/com.unity.postprocessing.Runtime.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

(0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
UnityEditor.Compilation.CompilerLog:Error(String, String)
UnityEditor.Compilation.CompilerLog:Error(String)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Unity.InputSystem.dll

  • Finished compile Library/ScriptAssemblies/Unity.Properties.dll
    (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe exception: EAGAIN(11): Resource temporarily unavailable
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Compilation.UnityLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:MessageInternal(LogTarget, MessageOutput, MessageOutput, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(LogTarget, String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String, Int32, Int32)
    UnityEditor.Compilation.CompilerLog:Error(String, String)
    UnityEditor.Compilation.CompilerLog:Error(String)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService(Int32)
    UnityEditor.Compilation.CompilerConnection:CreateIncrementalCompilerService()
    UnityEditor.Compilation.RoslynIncrementalCompiler:InvokeCompiler(String[ ], OnCompilerMessage, OnCompilationDone)
    UnityEditor.Compilation.<>c__DisplayClass5_0:b__0()
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart()
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

  • Finished compile Library/ScriptAssemblies/Cinemachine.dll
    (0,0): Object reference not set to an instance of an object
    (Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

(0,0): Object reference not set to an instance of an object
(Filename: Line: 0)

I’ve been having these same issues and logs for every entities version since entities@0.0.12-preview.4 and I only got 4 working because I removed the incremental compiler package. Any forward progress with this issue that will allow me to catch up to entities@0.0.12-preview.8 would be great.

Because my project develop in Unity 2018.1,so,I try the Entites 0.0.12 preview 8,but the Position add to branch,but the meshInstanceRenderer system is not running.and I fell so confused