Incremental Garbage Collection and Unity 2019.3.15+

I was wondering if anyone had encountered any stability issues when enabling incremental garbage collection for 2019.3.15+ ? I’ve done some preliminary testing and it definitely brings down the GC spikes, so I’m inclined to simply enable it for every project I work on and never think about it again. The spikes that do remain are well within my comfort zone ( well over 100 fps in editor mode ).

Any gotchas to look out for, other than those already in the documentation?

I ask this since it is disabled by default, that may imply that the “safer” option is to not have it enabled.

Anyhoo, just fishing for perspectives and opinions :smile:

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We have been running our game in dev branch with it enabled. Haven’t found any problems that we can track to it yet

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anyone know if this would work with WebGL 1.0 at all? (Or WebGL in general?)

Alas, I expected as much but cant blame me for hoping :smile:

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Cool, no red flags raised then :smile: