I was wondering if anyone had encountered any stability issues when enabling incremental garbage collection for 2019.3.15+ ? I’ve done some preliminary testing and it definitely brings down the GC spikes, so I’m inclined to simply enable it for every project I work on and never think about it again. The spikes that do remain are well within my comfort zone ( well over 100 fps in editor mode ).
Any gotchas to look out for, other than those already in the documentation?
I ask this since it is disabled by default, that may imply that the “safer” option is to not have it enabled.
Anyhoo, just fishing for perspectives and opinions