Incrementing Gameobject number when duplicating Gameobject

Few days ago I upgraded to the latest Unity - 5.1.0f3 from 5.1.0f2 and now when I duplicate game objects in the scene the naming convention has changed.

It used to be the following: duplicating enemy001 will give me enemy002 then enemy003 and so on.

Now it is the following: duplicating enemy001 will give me enemy001 (1) then enemy001 (2) and so on.

Is there a way to get the old behaviour back from a setting because I cannot find it.

It may seem like it is not a big deal but it is a lot of manual work for me to be renaming objects.

If you name the object gameObject (0) or and number inside the " ( ) " then unity will auto increment the next duplicate/clone of it

To change how Unity auto-numbers duplicate GameObjects, go to

Edit->Project Settings…->Editor->Numbering Scheme->Game Object Naming

Select the option you want from the dropdown.