Independent Scene

Hi Guys,

Im working on a MMO game, which will have 27 levels in its first release, but we intend to make just 5 levels at the beggining and deploy it, then keep working on the 22 other ones and deploy each one that is ready to deploy, i mean, i would like to work on each level as a independent module which i can deploy separately without to download all the game executable again, but just getting the new level(new module) and joinning to my main game.

is it Possible with Unity ?

Thank you guys in advance!!!
Best wishes !!!

Hey there Gabriel,

You certainly can stream extra content in your game via asset bundles… basically anything that sits in the project pane can exist as an asset bundle.

Whatever your approach, I highly recommend reading the “Loading Resources at Runtime” section of Unity’s documentation. It should provide you with the information you need:

http://unity3d.com/support/documentation/Manual/Loading%20Resources%20at%20Runtime.html

It’s definitely possible! Good luck with your MMO ^^