So this is my current code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gameboard : MonoBehaviour
{
private static int boardWidth = 17;
private static int boardHeight = 17;
public GameObject[,] board = new GameObject[boardWidth, boardHeight]; // stores x and y of each node in relation to board size
// Start is called before the first frame update
void Start()
{
Object[] objects = GameObject.FindObjectsOfType(typeof(GameObject)); // finds all nodes and stores in an array
foreach (GameObject o in objects) { // loops for each node
Vector3 pos = o.transform.position; // finds position of each node
if (o.name != "Pacman") { // checks that they aren't nodes
board [(int)pos.x, (int)pos.y] = o; // stores x and y position of each node that isn't pacman in board array
}
else {
Debug.Log ("Found Pacman at: " + pos);
}
}
}
// Update is called once per frame
void Update()
{
}
}
But when i try to run unity, i get this error:
IndexOutOfRangeException: Index was outside the bounds of the array.
Gameboard.Start () (at Assets/Scripts/Gameboard.cs:20)
Does anyone know what is wrong?
Thanks!