I have this array:
public GameObject[] arrayname= new GameObject[4];
and this code for this array:
if (arrayname[0]!= null)
{
if (arrayname[1]!= null)
{
if (arrayname[2]!= null)
{
if (arrayname[3]!= null) //HERE IT POPS THE ERROR!!!!!!!!!!!!!!!!!!
{
arrayname[3].SetActive (false);
arrayname[3]=arrayname[2];
arrayname[2]=arrayname[1];
arrayname[1]=arrayname[0];
arrayname[0]=otherarray *;*
-
}*
-
else*
-
{*
-
arrayname[3]=arrayname[2];*
-
arrayname[2]=arrayname[1];*
-
arrayname[1]=arrayname[0];*
_ arrayname[0]=otherarray ;_
* }*
* }*
* else*
* {*
* arrayname[2]=arrayname[1];*
* arrayname[1]=arrayname[0];*
_ arrayname[0]=otherarray ;
* }
}
else*
* {
arrayname[1]=arrayname[0];
arrayname[0]=otherarray ;
}
}
else*
* {
arrayname[0] = otherarray ;
}*
Is this some kind of bug? Because I didn’t go out of range._