IndexOutOfRangeException: IndexOutOfRangeException: Array index is out of range. FollowTarget.Update () (at Assets/Scripts/FollowTarget.cs:29)

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using UnityEngine.SceneManagement;
public class FollowTarget: MonoBehaviour
{
public Transform traget;//tragets
public float tragetDistanceOffset = 0.1f;//target offset
public bool reachedTarget;//reached target flag
public bool isRunning = true;//is running flag
public bool stopFollowAfterReachTarget;//stop follow flag
public float speed = 10;//follow speed
public bool followX, followY, followZ;//follow x,y,z flags
public int tragetIndex = 0;//target index
private float xpos, ypos, zpos;//x,y,z positions
private float smoothDampVelocity = 0;//smooth damp velocity
public FollowMethod followMethod = FollowMethod.LERP;//follow method

void Start ()
{
	if (traget == null) {
		traget = new Transform[1];
	}
}

// Update is called once per frame
void Update ()
{
	if (!isRunning || traget [tragetIndex] == null) {
		return;
	}

	if (reachedTarget) {
		if (stopFollowAfterReachTarget) {
			return;
		}
	}

	if (followX) {
		xpos = GetValue (transform.position.x, traget [tragetIndex].position.x);//set x position
	}  else {
		xpos = transform.position.x;//set x position
	}

	if (followY) {
		ypos = GetValue (transform.position.y, traget [tragetIndex].position.y);//set y position
	}  else {
		ypos = transform.position.y;//set y position
	}

	if (followZ) {
		zpos = GetValue (transform.position.z, traget [tragetIndex].position.z);//set z position
	}  else {
		zpos = transform.position.z;//set z position
	}

	transform.position = new Vector3 (xpos, ypos, zpos);//set the position

	if (Mathf.Abs (Vector3.Distance (traget [tragetIndex].position, transform.position)) <= tragetDistanceOffset) {//when the gameobject reached the target
		this.reachedTarget = true;
	}
}

public enum FollowMethod
{
	LERP,
	SMOOTH_DAMP,
	SMOOTH_STEP,
	MOVE_TOWARD
} ;

//Get the follow postion value
private float GetValue (float currentValue, float targetValue)
{
	float returnValue = 0;
	if (followMethod == FollowMethod.LERP) {
		returnValue = Mathf.Lerp (currentValue, targetValue, speed * Time.deltaTime);
	}  else if (followMethod == FollowMethod.MOVE_TOWARD) {
		returnValue = Mathf.MoveTowards (currentValue, targetValue, speed * Time.smoothDeltaTime);
	}  else if (followMethod == FollowMethod.SMOOTH_DAMP) {
		returnValue = Mathf.SmoothDamp (currentValue, targetValue, ref smoothDampVelocity, speed);
	}  else if (followMethod == FollowMethod.SMOOTH_STEP) {
		returnValue = Mathf.SmoothStep (currentValue, targetValue, speed * Time.smoothDeltaTime);
	}
	return returnValue;
}

}

hi;
the error means your code wants to use an element of array wich the array dont have ;

for example if your array lentgh is 6 u want to access to the element number 10 of the array ;