Indicate a point in a ray

Rays don’t have an end. They are a point in space and a direction.

If you know how many world units down the line you can always use .GetPoint()

What exactly are you trying to do? There are also other forms of raycasting, btw:

Raycasting, colliders, planes, Plane, etc:

https://discussions.unity.com/t/801152/2

https://discussions.unity.com/t/828929/4