Hi all,
Ok, so this is a loaded question, and has been (at least partially) studied in a variety of settings, but I’m genuinely interested in the Unity Community’s insights here, so here goes:
What is the biggest challenge (or challenges) facing indie developers?
Couple of caveats:
- in the name of sanity, let’s shoot for a top 3 (as the endless list goes through my head
)
- try and be specific, if possible (lack of money is a given, but what specifically is lacking)
- barriers to parts or all of game development are not the only challenges, but often good ones (getting noticed or reviewed springs to mind)
So, why am I asking?
Well, first off, just for pure group therapy. I can’t be alone in some of these problems… can I?
Second, I think I’ve got a line of sight on what some of the major problems are, and some ideas on how to fix them, but as with everything, without some focus on real needs, it’s impossible to do something that can actually help. I’m a big believer in Lean Startup
Finally, or rather as an extension of my second reasoning, I have, over the years, through my “regular” career and moonlighting as a indie dev, accumulated a host of contacts in a number of industries that always seem like if I can find a good way to “connect the dots” would be awesome for not just me, but other indies. Again, I need a clearer picture of what problems to address (first ) to know how to sow them together.
Now, to kick things off, here’s my top 3 (after I list, reorder, list again, you know the craziness that goes on… ) :
-
No good way to get a game noticed. Yes, some can self-publish and get swept up in the media, social networking, et al and soar, while others can leverage a publisher. But what about the rest of us?
-
Money. Yup, this one has got to be a common one. From buying tools, stock images, to hiring people with skills you don’t have, to marketing (lets not forget trying to eat
). Soup to nuts… Yes, publisher funding is possible (but not as much any more), crowd funding, etc… But i find this one particularly hard. I don’t have the time to do a proper job of crowd funding, and I’m not working on any titles I think would capture the world’s imagination (like an RPG, Adventure or RTS), and frankly I’d need some funding to get one of my game designs in either of those genres to a crowd funding state (I don’t have 20+ yrs of game industry fame to help me launch from day 0 … of course I don’t have their spending habits either
)
I placed money second, simply because one needs to lead to the other in my mind. If I had money, I’d advertise, which gets sales, and more money (or so the story goes). Being indie, in my mind, is about needing to get #1 first to solve #2.
and 3) business collaboration. From like minded indies to associated businesses. Other than general discussion forums :shock:, where do we go? There isn’t a local gaming cluster where I am now, and while the IGDA is very helpful. How does one connect with other indies to kick around business ideas?
That’s my big 3. Anyone else have some pain to share?