This is its very problematic in terms of being objective and unbiased. If this is to become one of the major revenue streams for maintaining the website/magazine, then its in their interest to get as many ‘paid’ reviews as possible, that will only happen if developers feel they are going to get a good/glowing review. I mean no-one is going to pay for a review that says their game is crap are they?
Eventually this could lead to a downward spiral, readers lose trust in the reviews and move somewhere else, less readership means less reach so less developers pay for a review.
In addition I don’t really understand the $50 price point, its no where near enough to cover the cost of a decent 1 page review or the time required to play a game in order to review it, let alone support all the incidental costs of an online magazine. That much is obvious if the apparent going rat else where is $200 which is often muted in many similar articles about paying for reviews.
However its tricky for online/digital magazines these days, ad revenue is rarely enough to sustain them yet people want to read them for free; which is actually a good practice for ad based stuff since it automatically maximises you reach and readership. You can’t in good faith charge for reviews or articles since it brings bias into them. So what other options do they have?
Perhaps a slightly better solution is to offer free reviews, but once written a preview of it is sent to the developer, who can then decide if they want to promote it in terms of saying buying a ‘featured’ article space or perhaps pay for additional screenshots or a video review version. Obviously it can still have the problem of being biased in order to encourage the developer to pay up, but importantly unlike the current method it actually allows for it to be unbiased because the developer is not paying upfront and only so many products could be featured per day/week/month and thus only a few spots would be up for grabs.
Edit:
Actually what I find really confusing is having browsed around on the IGM site, i’ve yet to see an actual advert for an indie game. The only adverts are self-promotion of the digital magazine or cross-promotion with Indie Game Stand.
Ah, had to disable adblock, now the site is flooded with mostly unrelated adverts from DoubleClick and some dodgy looking stuff from iSocket. I don’t know if this makes them much money, but if it were me, I’d be heavily promoting ad space to actual indie developers and having a dedicated ad server that isn’t picked up by adBlock, or offering entire web page, or even site wide promotions for games like some of the big magazine sites do. Using standard ad companies and pushing unrelated ads just seems so counter-productive, especially for a niche magazine and market.