Indie Game Publishing

Since you guys are also in the indie game publishing business and have a pretty sweet freshman hit on your hands with GooBall, I was wondering if you could share some information with those of us hoping to use Unity to similar ends.

Specifically, could you share with us how many copies of GooBall you have sold so far and, how much you net for each copy of GooBall sold?

Thanks!

I’m afraid not… Part of our deal.

Sorry.

I had a feeling that might be the case. :wink:

Kind you give us any sort of generalized information? Maybe even just based on your previous experience or familiarity with other indie developers’ experience?

This old thread may be of interest to you -

To sum it up, good polished games make some money, and ones that don’t meet expectations sell about zero.

-Jon