News Article → Bonkers New Indie Game Lets You Mash Up Different Genres
What if Unity Hub/Project Creation could do this?
News Article → Bonkers New Indie Game Lets You Mash Up Different Genres
What if Unity Hub/Project Creation could do this?
You do realize that this isn’t some grand procedural thing, right? You do understand that the game was designed around this, yeah?
You are literally one step removed from saying “Unity needs a button that will make an MMO for you!”
You think they should change the “create new project” button so that it’s more like some random game on the internet?
Maybe you need to rephrase the question for it to make more sense but it sounds like you are taking for granted that when you create a new project, that Unity should have some sort of template projects that support specific genres?
Or look at it this way with 3 renderers, two physics engines, two api’s (DOTS and MB) a whole raft of target hardware and packages with interwoven dependencies or Assets, and I think we will need something like this to start projects with optimal setting for our games sooner rather than later…
In a way with the new Startup mini projects e.g. Racing/FPS/Platformer/Empty they have already provided a one button to make a game option, maybe with a mashup approach they could massively widen the available startup games?
The thing is they have made lots of different genres of tutorial games over the years. Could they take advantage of that back catalogue and provide a really fun starting mashup point for new developers?
And this is a game, not that.
These are simple games that are meant to show how their individual elements work.
No, because that’s on the developer to do, otherwise you’re not making games, you’re just compiling existing assets.
Choosing project settings and features by genre doesn’t make any sense because the genre you choose doesn’t necessarily have anything to do with the technology you choose to implement it with. This feature would confuse beginners and annoy people who actually knew what they were doing.
If I’m making a 3D platformer, what renderer am I using? What physics engine?
Also, why would I choose MB or DOTS at the project level anyway when that’s not how they work?
What do you propose that’s different from simply downloading two of these mini projects?
What specifically makes you think that the best starting point for mashing up two game genres within a single game is code for two entirely separate games?
This isnt that.
Stop ****posting, write a blog if you want to ask “philosophical” but completely pointless questions all the time.
At least that way it wont be pushing actual sensible posts further down the forum page.
That does not make sense
I say that as someone who is working on a stupid idea like that