Hi Unity People!,
I have recently watched a movie called “Indie Game: The Movie” and I found this movie to be very inspiring but at the same time it gave some look into what an indie developers life would most likely be like. I enjoyed this movie so much and if you haven’t even seen this movie then I recommend you watch it on Netflix because It was awesome as hell.
If you have seen this movie then share your thoughts on it.
It was alright , the Brad guy was a bit self absorbed though . So not everyone in the world could understand the magnificence of your art . Soja boy said something like"they ain’t really no point to this game " and considering what most people play, maybe .
The super meat boy team where the only ones not whining about having a successful game . They where cool .
The Fez guy was lame too . What I saw was a indie developer who couldn’t say NO i can’t do all this myself and kept adding to his game , not to mention he neglected QA ( word to any one who plans on publishing on major console , hire a tester , don’t have an “intern” come in and play it for 3 days and say its look all good, actually hire a tester who knows what he’s doing) and then blamed M$ for charging him too much for submissions .
It was a bit unrealistic since all of the games were commercial successes even with Fez, i’m sure the dude who made it can at least get a decent designer job .
I was going to make “Indie Game: The Movie: The Game”. I even joked with the folks at Blinkworks about it. But! I only got half of a greenlight (a yellow light?), and then it kinda faded out, so it never happened. Still have my design notes though… if anyone relevant is listening…
There are, as a guy developing an indie sandbox game though, the indie scene doesn’t look at my stuff because its not a 2d artistic platformer (with pixels!).
Then the mainstream scene wants something that looks AAA.
It’s a tough spot to be in, but I personally don’t really care. I still do it for myself, but I can totally see why a lot of indies don’t develop big games.
Also I’m sure there are still tons of indie games that don’t fit into the platformer category, but the gaming press (even the so called indie ones) are more concerned with covering those artsy platformers and “art games” than they are all other kinds of games.
I have the movie in my queue, but from what I’ve read and heard from a lot of the indie devs featured in the movie, I haven’t watched it because I fear once I do, I’ll be watching a movie of a bunch of guys emo whining about being misunderstood all the while being antisocial jerkwads. I don’t know why but that’s sort of what I’m expecting to see, specially from the Fez guy.
But maybe since my expectations are low, I’ll be pleasantly surprised and it won’t be so bad.
I actually enjoyed the movie, but it is kinda exagerated towards the meaning and difficulties of making a game. It is trully hard to make a game, I guess we all know that, but the point is, they whine too much about it (specially Phil Fish). Still, great movie, it was really cool to see what the guys at Team Meat went through to bring Super Meat Boy to life.
I thought the movie was pretty misleading. Braid cost 200k to make and took over 3 years (of his own money), Fez was in development for over 5 years (how much did that cost?)…
I’m not sure these situations are very typical of indie developers. Unless everyone has piles of cash sitting around to fund their game development that I don’t know about?
I would have liked to see some more “real” stories. Though, that isn’t really what bugged me… I guess what bugged me was how they tried to cover up these things.
Super meat boy seemed more upfront in how they got where they were. They made a cool flash game in a short amount of time…got a ton of attention…and were approached by microsoft and nintento and things took off.
I think some of the egos present in the vid are pretty offputting. It’s like they forget that being a game developer rockstar means you either work at rockstar, or one of the big triple A studios.
Being indie, you’d do well to be a bit humble, cos its essentially a day job like anything else. It’s like a road sweeper proclaiming himself to be better than everyone else in the whole world. It just doesn’t wash. It might make a few impressionable kids go but not anyone else.
The whining about how hard it is? I laughed a lot, I knew then I was way more man than him.
Great movie. They put the dramatic parts in because a story is more interesting than watching people grind out code. They worked their asses off for ten years making games but that gets skimmed over. Mad respect for Team Meat and Jonathan Blow.