Indirect Lighting Controller in URP?

Hello!
Is there an equivalent to the Indirect Lighting Controller in URP?

If there is not, then is there a way to receive the current blend amount of Volumes? With that i could write a simple script to manage Indirect Lighting myself.

An example usage would be, if the Player goes from Indoor to an Outdoor environment.

Thanks!

Did you ever find an answer to this? Trying to do the same thing here in URP.

Same here. Need dark interior with sunny exterior, no baking :frowning:

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Want to do the same thing, also in URP. How it works in HDRP is explained here .
I have been fiddling with a few things:

  • Under Lightning->Environment->Environment Lightning->Inensity Multiplier lets you do something similiar, but it is affecting your entire scene. If find this to work not reliable, sometimes its applied in play mode, sometimes it is not.

  • Under Lightning->Environment->Environment Reflection->Inensity Multiplier you can also affect darkness, but that seems to mess with unity on a deeper level, so I steered away from it.

  • Make a lighting volume for the indoor area attach the midtone thing and fiddle around with shadows. That’s better than nothing but not really good.

Its likely imaginable to make a trigger collider, attach a script and when the player enters you turn down the intensity multiplier.

This video shows an interesting implementation for a kind of “Volumetric Darkness” but you need a fair bit of knowledge and shader knowhow to make it work