Hello everyone,
Is it possible to specify the animation/blend weight for individual bones? Thanks
Hello everyone,
Is it possible to specify the animation/blend weight for individual bones? Thanks
Yes, if on/off weight is enough for you - read about AnimationState.AddMixingTransform in the documentation. It is actually sufficient for most of the cases.
If you really think that you need to control blend weights per bone - post here what you’re doing and someone might be able to suggest you a better approach.