Hi, I am just wondering how well unity handles indoor only levels? I know it doesnt have any culling like BSP so how is it?
Also what would be the idea way to make a full indoor environment? My current project requires smaller indoor corridors (like the original metal gear solid game).
In other engines/design studios I could just create things with the included editor as it was a BSP based engine.
How would I go about this in unity? My original plan was to create the level as a single 3D studio max model. So things like the building it self (wall,ceiling floor), stairs, pipes, light fixtures… etc. Would all be one large model.
Then I figured I would split it up into an empty building, then add piece by piece inside unity… Which would be the better way (is there another?)
Finally collisions. How is collision detection handled on an indoor level?
I would love to try my ideas but my trial has expired before I could try any thing (contact unity already, hoping for a response soon).
Also, I figure I will ask here instead of creating a new thread… Is there a compiled version of the 3D platformer tutorial? I would like to see the end result of that.
Thanks.