Indoor/Underground Environments

Hello,

My team is working on an underground mining training simulation.

For indoor (underground in our case) environments, what are the recommended skybox settings since there’s no “sky” in those situations to contribute to the lighting?

Reference photo:

Scene in Unity 5.0 b18 so far:

Thanks!

If your rooms are closed, there is no need for a sky. Place some reflection and light probes and everything should be from inside your cave.