Question - is it possible for particles from a Shuriken particle system to have an adjustable bit of inertia to them?
For instance, say I have a wizard who is flinging a fireball. The fireball object would move in a direction. However, some of the particles would lag behind, making a trail. This is the sort of effect I am angling for.
You need to adjust Inherit Velocity:
Inherit Velocity Factor for controlling the amount of velocity the particles should inherit of the transform of the Particle System (for moving Particle Systems).
Attach the particle system to an object and move the object around. If inherit velocity is zero, the particles will stay exactly where they are spawned. A value of 1 makes them “stick” to the particle system. You’ll have to play around with a bunch of other things, like lifetime and color gradients, to make the trail look decent.
Got it; thanks!
Until I can get those settings hammered down, I’m sticking with the legacy particle system - my time budget is already busted!