Howdy !
Let me introduce you my new work : Infectator. It’s a system that randomly spawn an organic mass on walls, floors, ceiling, everything.
Features :
Random generation : The Infectator never take the same directions : sometimes it forms “hive-like” stack and sometimes it forms “tantacle-like” infection paths.
Real-time evolution : You can watch the evolution of the organic mass.
Fast set up : Just drag the “Infectator” prefab on your scene, stuck it on something and voila !
Easy modification : You can spawn all the prefabs you want, you decide if the Infectator will be complex or weak : set the evolution speed of each entity, set the lifetime of the Infectator, the health, the destruction speed, etc.
Two alien forms :
- Rocky : It can block the player, destructible with bullets.
- Soft and liquid : Kill it with fire !
Included :
MachineGun + scripts
FlameThrower + scripts
Infectator prefabs (solid form and liquid form)
2 example scenes (exterior environments and interiors)
All scripts are in Unity JavaScript.
BUY IT HERE (4€)