InfiniGRASS Standard Pipeline - All demo scenes showcase
InfiniGRASS new batched billboards system
Massive optimization of extreme detailed grass with full shadows and long view distance, reverting to quads in 1st LOD and to batched billboards in 2ond LOD, showcasing the power of InfiniGRASS and the new upcoming Batched Billboards system.
Windows demo: InfiniGRASS with Billboards WIP FIELD1.zip - Google Drive
Recordings from 2060GTX in Linux
InfiniGRASS is the only system in the store that uses a very unique optimization method that does not depend on scripted instantiation of grass, but rather on optimizing meshes to use only a single batch per unlimited foliage per vegetation type in theory, while keeping compatibility with any device.
Also supports LODs for reducing far distance overdraw. The system can even be used without the InfiniGRASS asset present, in the special script-less mode.
The video is software recorded in a 5 years old DELL XPS Laptop with 1050GTX GPU. Also the demos were recorded inside Unity editor, so should be even faster in a final game build. Those demos besides a few meant for mobile, are targeted for desktop mainly.
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