InfiniSPLAT is the next big asset from ARTnGAME, it is a splat mapping solution based on the shader graph and allows for advanced terrain splat mapping and shading. The system will be included in Environment Building Bundle discount extra bonuses at less than half store price!
The system uses the GPU for lightning fast splatting and for all its functionality.
InfiniSPLAT ROADMAP (Features are TBD)
Amplify version of shader graphs
Grouping of blocks so is easier to adapt Parallax per four textures as needed
Tessellation - (Export graph to shader and add in Shader Graph, or directly apply from Amplify)
Vortexes
Lava flow
Mesh terrains support
Flows following terrain slope
Magic FX integration e.g. ground breaking
Shadows and Cavity Baking
Anti patterning filter
Terrain Collider redefine for case of deep vertex modification
Physically based snow interaction and depth grab system to define bodies inside snow
Sand with wind and glitter
Mesh blending with terrain
Snow accumulation and removal
InfiniSPLAT water flow in parallax, with dynamic ripples, heightmap based flow occlusion, caustics, adjustable water height, refraction and reflections. All features are adjustable in Shader Graph, for maximum control. Also tessellation is supported and a guide how to add included.
Hi, yes, i have finalized most modules and all work great, finished testing in Unity 2021.3.24f1 as well, so hopefully can have a Beta for the Environment Building Bundle users soon. The standalone store release is planned for late September, after the Beta has been extensively tested.
Note that currently the Environment Building Bundle is in big discount to only $69 (vs $460) if own the new Sky Master ULTIMATE 2021, which is also in -50% New Release discount, so is a great time to get all my assets for a minimum and access the InfiniSPLAT Beta when it arrives.
The system is close to a Beta release for the users of the Environment Building Bundle, hopefully next month will included it directly or distribute through Google Drive.
InfiniSPLAT system core is now complete, I am mostly working on some extras like support for mesh terrain with custom splat mapping, which may or not come in first release and refining and optimizing the system, the release is planned for late September.
InfiniSPLAT system, added automatic increase of water flow based on surface direction. InfiniSPLAT will be on big discount from the Environment Building Bundle.