I’m trying to use Soomla to integrate some in-app purchase in my Unity apps (http://soom.la/). I started Soomla’s store integration in an empty project under Unity 4.2, and I’ve managed to launch it on my android devices without any trouble.
But then, I came to a game project I’d like to integrate Soomla Store to. Before Soomla’s libs integration, the game were working perfeclty (under Unity 4.6). After integration and build with Unity 4.6 on a Mac OS X, my game remains on a black screen at start and does not react to anything, on both iOS and Android. (Work fine in editor)
I had a look to the logs, and after the mono lib loading, I have that log :
Unable to find type [UnityEngine.dll]UnityEngine.ResourceRequest
After that, no other Unity log…
A quick search on internet about this log did not give me satisfaction…
What is weird is that I tried to build this project with Unity 4.2 on a Windows PC… And the game starts correclty!
Does anyone have an idea about how to fix this bug? (except completely downgrading the project if possible)
Thanks in advance!
Edit: I’m using the last release version of Soomla Store and core, and I tried to build and rebuild again my project several times