I am trying to create a 3D world which contains objects(sphere collider) in constant motion inside an enclosed room (made of walls of box colliders).
I need the objects to bounce off the walls and off each other infinitely.
I apply a force at the Start() of each object.
The “Use Gravity” is set at false for all objects and walls.
The walls are “Is Kinematic”.
There is a physics material for objects and walls where friction is 0 and bounciness is 1.
The problem is that the objects strike the wall and don’t bounce at all, rather they slide along the wall and stop.
Kindly help.