Good Day
i have been following Unity Live tutorials and also checked the archives and looked others in you-tube. I m interested in infinite Runner type of game. i looked at the examples and i see they create the environment for the character on-fly during the game. in all examples i see that the things like obstacles get created and a trigger is created to dispose them. also the environment gets created as the character runs. i also saw another approach which i doubted if it was efficient. The demonstration actually created the ground that looks like its moving at a certain speed and the third-person controller had to look like he is running and the obstacles are spawn into the game dynamically. i saw the hierarchy window generating lots of objects. i checked the task manager to check how quickly the resources are consumed. it was not that bad but i am just thinking with assets that are complex not made from a cube how will this go expansive.
So my Question is , what is the efficient way to create an infinity Runny game?