I’m having a hard time understanding how this shader should be implemented with Shader Graph. Specifically, I’m not sure how to implement UnityObjectToClipPos. I’ve tried just about every combination of nodes that I think should work, but I haven’t had any luck… Can anyone please help me?
o.vertex.z = 1.0e-9f;```
Here is the source of the shader from Aras' blog.
https://aras-p.info/blog/2019/02/01/Infinite-sky-shader-for-Unity/