Infinite Tower Defense

I have just finished coding a tower defense game called Infinite TD. The game seeks to dynamically adapt to your strategy through means of evolutionary algorithms. It is currently in the last playtest stage, but if no bugs or negative comments show up in the following week, this will be the final version. I’m also aiming at releasing this on iOS after making some graphics improvements. The game and instructions for the last playtest can be found at http://itu.dk/people/elal What do you think? Can you get all the achievements and make it into the top 10 highscores?

This is pretty cool! Are the maps randomly generated? May I ask what exactly you do to evolve your creeps? I wrote a similar game in Java about 2 years ago and I had the enemy adapt to the player as well. The menu on the top right isn’t very clear what the difference is between identical icons. Also, The castle towers continued blasting creeps that were way out of range. I thought that was great, but prolly not what you want :slight_smile: