Hello, the title basically says it all, but I want to know: how to generate a blocky terrain in the new 4.3 2D mode. (I’ve made prefabs for the blocks that will be placed, there are 3, grassy dirt, dirt, and rock)
You can use 2d noise for the surface and 3d noise to generate caves into it. You then simply apply rules where each block goes.
Well, the thing is, I don’t want to use the unity terrain object, I want it to building it out of the prefab objects.
Sorry for this question, but are we allowed to bump?