In Blitz3D I could create a plane that was ‘infinite’.
I am going to use a lot of distance in my game (clouds) and I don’t want
to see ‘the end’. Is this possible with Unity?
It seems a bit stupid to create a very large plane, hence the problems with texturing it.
You can always use a skybox. But if you want to use planes, if you look at an old project of mine here, presumably you mean something like that? The sky is in fact a really big plane (two of them actually, for different cloud levels). There aren’t any problems with texturing large objects that I’m aware of…just make sure the plane is subdivided a couple times or so, since too-large polygons can occasionally cause some slight weirdness. The view distance can easily be even farther than that without any problems, although eventually you have to do something about terrain LOD.
As far as I know, nothing actually supports “infinite” planes. The plane that appears infinite is just the one that is “large enough”. E.g. center it around the camera, and make it’s size be larger than the far clipping plane - voila, you’ve got a plane that looks infinite!
In Blitz3D you had infinite planes, but I guess it is “fake infinite”. You could move the camera on the plane all day, but you would never reach the end.
I guess internally, the plane moved with the camera, and the textures did move in opposite direction (or whatever to get back the illusion of movement.