[Infinity PBR] Dragon w/ Saddle WIP

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I’ve switched this to the Asset Store forum, as it’s available VERY SOON. (or, is already, if you’re reading this a bit after I posted it!)

Dragon will be a fully animated Procedural PBR character. The saddle will be removable, and there will be multiple head/faces to go with it. Spikes will also be removable.

Procedural means that you’ll be able to quickly change the look of the dragon in the editor. Instead of a few texture sets, you’ll be able to create an infinite number of looks, changing the color, look & feel of almost every single part of the dragon & saddle.

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very cool :slight_smile:

Can you post a pic with the wings span too ?

Soon, yes – Just got the RC1 model in, will be sending to get animated and rigged soon. Once that’s done, there’ll be plenty of pics to post :smile:

Great, looks superb

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Wow this looks incredible. Great job on it.

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Thanks :smile:

For the dragon (not saddle), we expect that the following parts will be separated and able to be modified (color, roughness etc) independent of the rest:

  • Wings (top & bottom together or separate)
  • Main skin
  • Belly/Underside
  • Wing Claws
  • Feet Claws
  • Eyes
  • Teeth
  • Mouth (inside)
  • Tongue
  • Back Spikes
  • Tail Spikes

Nice dragon! subscribed to the thread :slight_smile:

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Thanks!!

I am really liking what you are doing.

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Thanks! I hope to have a preview demo tonight, no animations yet, but all the looks and texturing options.

When the asset launches it’ll be on sale for the first week. I’ll announce that here, so if you haven’t already, subscribe to updates so you don’t miss out, if you end up liking the final product.

It’ll have a decent number of particles too, breath smoke etc

Already did and i could use this with my little project too.

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Looks awesome, have you considered adding uma (Unity Multipurpose Avatar) support for this?

With only minor adjustments to the bone hierarchy you can have a set of sliders that will let you resize the wings, claws, head, horns, etc.

Your stuff looks super awesome and if you’re interested I would love to help you get it working.

I’d be interested in learning more about that – can you send me some resources to check out?

wow that is a kick but creation, how i wish i can do that

I wish I could do the modeling & the animating myself :slight_smile: Instead, I’ve learned to do the post-texturing work. But soon you’ll be able to use this dragon in your projects, and make it look almost any way you’d like.

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For anyone looking to preview the texturing, this is not the final demo by any means . There is no animation, and not nearly all the texture options are shown, since there’s just too many to put all of them in the demo.

The scene takes a bit to load, since Unity has to cache all the texturing. Our system is not built for run-time aside from specific materials that are, and these aren’t them :smile: So it takes a bit to load. But you’ll quickly see the power of the force :smile:

http://www.InfinityPBR.com/dragon/DragonDemoMac.zip
http://www.InfinityPBR.com/dragon/DragonDemoWin.zip

Enjoy! We’ll have an updated one later with animations.

How goes the dragon? Hopefully close to being done? :slight_smile:

Hopefully the animations will be done next week, then I need to make sure everything is working proper, build the demo (that helps make sure it’s working proper) and all that. So maybe a couple weeks still?

Coming VERY Soon.

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