I’ve switched this to the Asset Store forum, as it’s available VERY SOON. (or, is already, if you’re reading this a bit after I posted it!)
Dragon will be a fully animated Procedural PBR character. The saddle will be removable, and there will be multiple head/faces to go with it. Spikes will also be removable.
Procedural means that you’ll be able to quickly change the look of the dragon in the editor. Instead of a few texture sets, you’ll be able to create an infinite number of looks, changing the color, look & feel of almost every single part of the dragon & saddle.
For the dragon (not saddle), we expect that the following parts will be separated and able to be modified (color, roughness etc) independent of the rest:
Thanks! I hope to have a preview demo tonight, no animations yet, but all the looks and texturing options.
When the asset launches it’ll be on sale for the first week. I’ll announce that here, so if you haven’t already, subscribe to updates so you don’t miss out, if you end up liking the final product.
It’ll have a decent number of particles too, breath smoke etc
I wish I could do the modeling & the animating myself Instead, I’ve learned to do the post-texturing work. But soon you’ll be able to use this dragon in your projects, and make it look almost any way you’d like.
For anyone looking to preview the texturing, this is not the final demo by any means . There is no animation, and not nearly all the texture options are shown, since there’s just too many to put all of them in the demo.
The scene takes a bit to load, since Unity has to cache all the texturing. Our system is not built for run-time aside from specific materials that are, and these aren’t them So it takes a bit to load. But you’ll quickly see the power of the force
Hopefully the animations will be done next week, then I need to make sure everything is working proper, build the demo (that helps make sure it’s working proper) and all that. So maybe a couple weeks still?