[Infinity Series] Medieval Weapons & Armor PBR Packs - Mesh Morphing, Customizable + Concept Art


Texture Customization | Mesh Morphing | Concept Art | Source Files

Unity Asset Store - Preferred Method
https://assetstore.unity.com/packages/top/assets/44714

InfinityPBR.com
https://www.InfinityPBR.com/?pack=weaponsAndArmorPack1
Weapons & Armor Pack #1[/B] has 30 Weapons & Armor pieces in it for just $2 each! Every object has a default look, most along with a “New” and “Damaged” version. Aspects can be modified using sliders (Color, Roughness, etc) or brand new materials (Material Creator included!).

Now, almost all of the objects also feature Mesh Morphing! You can change the physical mesh and save multiple versions for your game. Often this can drastically change the look of the objects, to where they may not even look like their original form.

Texture Customization
Take control of the models, and make them match your project. Use the included Substance Painter source files to create custom textures in minutes, exported to work with Unity using a single click. Works with HDRP and non-HDRP projects!

Of course if you don’t have any interest in creating your own textures, I often ship my packs with multiple texture options that are ready to be used out of the box. If you sign up at InfinityPBR.com there may be more downloads availalbe for free.

Mesh Morphing
Blend Shapes give you the power to change the physical mesh of the model, often creating characters that look very different from the default. Our editor script will expose specific Blend Shapes in the Inspector, with sliders to change the values. You can even code the changes. That means your players can customize the mesh of their character, or spawned enemies can be given random values so each is different from the next.

Sound Effects
(Coming Soon)
We include sound effects to go with the animations. These are created by sound designers specifically for Weapons & Armor PBR Pack #1, often using practical foley recordings. We often include variations, so each time the sound is triggered, a script will randomly choose one of the variations to play. And sometimes we include multiple layers of audio, so you can mix and match and create the right effect for your game.

The included script makes it easy to play clips & loops called via Aniamtion Events or other trigger methods. Options include multiple clips (randomly chosen), volume levels & modifications for volume by velocity, as well as the ability to play clips only some of the time. This way, for example, enemies can grunt during their idle loop, but only as often as you want them to.

Re-Mixable Custom Music
(Coming Soon)
A composer has creates original tracks to accompany these packs. Some tracks are more like Theme Music, while others are more Ambient, or anywhere in between. Music is always included in layers. Each stem, often a single instrument, can be used in the Unity Audio Mixer so you can create your own mixes. The Demo scene will include a selection of Snapshots ready to be used, as well as scripts showing how you can modify the sound during gameplay.

The music can now adapt to your game. Fade to another snapshot based on in-game variables such as Player Health, Time Remaining or whether the game is Paused or not. While a Composers Mix is always included if you do not want to mix your own tracks, we urge you to try it out. The power you have is insane.

Concept Art
You know what often separates the AAA studios from you? Their advertising channels are full of concept art, and yours isn’t. As far as I know, there are no other Asset Store packages that include Concept Art. Using this, you can populate your website, Steam page, Facebook feed, Twitter, with compelling artwork to excite your fans before you have a game to show.

At least 3 images are provided in both PNG & Photoshop format. The Photoshop files are layered, so you can turn on/off body parts and armor whenever possible, or modify the color or look for some layers but not others. These images are ultra high resolution.

Source Files
Substance Painter
Whenever possible, Substance Painter project files are included so those who know the program can drastically re-texture the models. In some cases, re-textureing may be more difficult due to limitations in Painter or because the original texture was not created in Painter.

Please note: Source Files do not give you license to share or sell the animations or textures you create. If you’re a highly skilled artist and interesetd in sharing or selling your work to the InfinityPBR community as add-on packages, please contact me.

YouTube Videos

This is a short, quick setup guide video for the Weapons & Armor Pack #1. I suggest giving it a quick watch before you install the pack, or if you’re wondering what’s changed between the last version and this major update (the update w/ Mesh Morphing)

In this video, I show how easy it is to morph the mesh of the models using the inspector. Not only can you morph the mesh, but you can save the values as preset files which can be loaded in the editor or at run time. Finally, you can export static meshes with a single button!

In this final how-to video, I demonstrate how you can customize the textures using the Texture Creation scenes. It’s crazy easy to slightly modify or heavily change the textures, and then export game-ready textures and materials with a single click.
(Note, there is a Substance bug in all Unity 5.4.x versions – please use 5.3.x or 5.5.x to customize textures!)

About Infinity PBRI made a 30+ hour RPG using all Asset Store artwork. Without the Asset Store, that would have been impossible, and I am forever grateful for the artists who published their work. But I wanted more. I wanted more than just a few texture types. I wanted audio specific to the animations – and I wanted animations that were realistic. I wanted the ability to change the look of my creatures, and dress my characters in a variety of clothing. And I wanted all of that wardrobe to be itself customizable. I wanted high quality PBR mateirials.

Infinty PBR includes work from over a dozen artists, each specializing in their specific area.
My goal is to provide you with packages that are more than what you’ve ever been exposed to before. Concept Art to help you market your work, Mesh Morphing & Texture Customization to keep things exciting in your game while also helping differentiate your game from others who use the same Asset Store packs. Animations & Sound Effects that feel real and bring characters to life. Music that can be adapted to fit the mood of your game, your scene, and your players.

If you think what I’m doing is valuable, I urge you to subscribe to all of my work. You can sign up at InfinityPBR.com, and you can choose to get all new characters for just $30, the day they’re released. You get a huge discount, often over 50%, and I get a budget to work with. If enough of you sign up, I’ll not only be able to continue making more character & environment packs, but I’ll be able to contract with more high quality artists to produce everything faster, add more animations, more wardrobe and all that. Thank you for your support!

Unity Asset Store
https://assetstore.unity.com/packages/top/assets/44714

InfinityPBR.com
https://www.InfinityPBR.com/?pack=weaponsAndArmorPack1

3 Likes

Looks pretty cool, will keep an eye on it.

1 Like

Thanks!

New video showing how to use the Run-Time materials: Texture Blending & Directional Blood!

Uploading for submission to the store now!

Package is now live! https://www.assetstore.unity3d.com/?asac=M0fzH2bocy#!/content/44714

This first version includes EIGHT objects. The next version, ready to be submitted any day now, will increase that by a bunch. The price will go up each time we add more objects, until we’ve reached 30 objects. If you buy today, you’ll get all the updates for free :slight_smile: [And you’ll help fund the modelers and texture artists who are making this possible!]

2 Likes

Lookin really nice

Would be awesome if you in following updates could include a halberd and twohanded mace, gonna buy this tomorrow :slight_smile:

And some shields :slight_smile:

Shields are definitely in the works, trying to make sure the initial ones are all different sizes/shapes. The first two, maybe most in the end, will have sub-meshes, so that parts can be taken off to make even more looks.

I was actually thinking a halberd was in order earlier today!! And I’ll throw in a two handed mace in the next batch for the modelers (so, not the next update, but eventually)

Purchased, and looking forward to dragon release.
Fantastic looking assets, crossbow and standard bow would make nice additions :wink:

1 Like

Both are in production :slight_smile:

1 Like

Update being submitted to the Asset Store!

Two new Axes (last ones for this pack), Axe003 is a large, one or two handed double blade axe, and Axe004 is a small woodsman axe meant for two handed combat – put one in each hand!

With the update, the price will go up accordingly. Anyone who buys it before the update is approved by the store, will get the new stuff (and all future updates of this pack) for FREE.

** If you already got the pack, thank you, and please leave us a rating and review! **

As someone who is targeting desktops instead of mobile, it is really nice to see some PBR weapons and (soon) armor. I’ve been playing around with the settings and have been pretty impressed so far, I look forward to the next 22 items!

I love procedural and modular assets so much. We can all have the same pack but still have totally different things in the end.

Thanks, I’m glad you like it! That’s the point, to have so man different options that people don’t realize they’re using the same stuff as other devs.

1 Like

Package updated today with TWO more axes! Next update will be submitted to the store tonight. Remember, each update increases the price – support this work now and get all updates for FREE :slight_smile:

Woo, more axes :slight_smile: I know earlier you said that bows / crossbows were on the roadmap, is there anything else you guys have planned? Just curious is all.

I’ll see if I can get images of the next batch up tonight (it’s 11pm my time at the moment).

I don’t have specific numbers, but a couple helmets, and some shields, up to 4 of each of the weapon types (maybe more swords, though, they’re likely more popular), one or two bows, one cross bow (with full motion).

The bows will be boned and rigged to our upcoming Human character, so won’t be released until that is done. They’ll work with other characters, but they will bend and look real with our human for sure.

Sounds great, looking forward to it!

Update 3: Coming Soon with 6 more objects!
The price will go up to $32 when the next update is approved by the Asset Store!

* Sword 004 comes with animations for gear/teeth movement!



1 Like

Hi there! Can i use your materials and run-time blood level system with my own models?

Yes, if you’re able to get a Position Map for the model, otherwise it won’t know where to put the blood effect. The map would be an RBG height map, one channel for each axis.