[InfinityPBR.com] Spiders Pack PBR - Customization, Audio, Concept Art & More! + Source Files


Texture Customization | Sound Effects | Concept Art | Re-Mixable Custom Music | Source Files

Part of PBR Monster Pack #4. Get Spiders Pack PBR and the following and save…
Bats Pack PBR | Gazer Pack PBR | Golems Pack PBR

Unity Asset Store - Preferred Method
https://assetstore.unity.com/packages/top/assets/79409

InfinityPBR.com
https://www.InfinityPBR.com/?pack=spiders

Download Mac Demo | Download Windows Demo
Spiders Pack PBR features three fully animated Spider characters. Resize in editor to create Small, Medium & Large spiders – each one is designed to be different enough from the others so players know they’re unique.

Further, customize the Textures in editor to create unique looks that work perfectly for your game.

Texture Customization
Take control of the models, and make them match your project. Use the included Substance Painter source files to create custom textures in minutes, exported to work with Unity using a single click. Works with HDRP and non-HDRP projects!

Of course if you don’t have any interest in creating your own textures, I often ship my packs with multiple texture options that are ready to be used out of the box. If you sign up at InfinityPBR.com there may be more downloads availalbe for free.

Mesh Morphing
(Coming Soon)
Blend Shapes give you the power to change the physical mesh of the model, often creating characters that look very different from the default. Our editor script will expose specific Blend Shapes in the Inspector, with sliders to change the values. You can even code the changes. That means your players can customize the mesh of their character, or spawned enemies can be given random values so each is different from the next.

Sound Effects
We include sound effects to go with the animations. These are created by sound designers specifically for Spiders Pack PBR, often using practical foley recordings. We often include variations, so each time the sound is triggered, a script will randomly choose one of the variations to play. And sometimes we include multiple layers of audio, so you can mix and match and create the right effect for your game.

The included script makes it easy to play clips & loops called via Aniamtion Events or other trigger methods. Options include multiple clips (randomly chosen), volume levels & modifications for volume by velocity, as well as the ability to play clips only some of the time. This way, for example, enemies can grunt during their idle loop, but only as often as you want them to.

Re-Mixable Custom Music
A composer has creates original tracks to accompany these packs. Some tracks are more like Theme Music, while others are more Ambient, or anywhere in between. Music is always included in layers. Each stem, often a single instrument, can be used in the Unity Audio Mixer so you can create your own mixes. The Demo scene will include a selection of Snapshots ready to be used, as well as scripts showing how you can modify the sound during gameplay.

The music can now adapt to your game. Fade to another snapshot based on in-game variables such as Player Health, Time Remaining or whether the game is Paused or not. While a Composers Mix is always included if you do not want to mix your own tracks, we urge you to try it out. The power you have is insane.

This video showcases 20 second clips from each of the included game-ready mixes. You can create your own mixes quickly and easily, and export them into .wav files with a single click!

Concept Art
You know what often separates the AAA studios from you? Their advertising channels are full of concept art, and yours isn’t. As far as I know, there are no other Asset Store packages that include Concept Art. Using this, you can populate your website, Steam page, Facebook feed, Twitter, with compelling artwork to excite your fans before you have a game to show.

At least 3 images are provided in both PNG & Photoshop format. The Photoshop files are layered, so you can turn on/off body parts and armor whenever possible, or modify the color or look for some layers but not others. These images are ultra high resolution.

Animations
Realistic animations are important. I don’t know about you, but when I swing a bat real hard, my whole body moves. So if a character swings their sword, I think their whole body should move too. The world they live in may be fantasy, but we work to make sure that the perceived physics of the animations are realistic and highly detailed, including facial & wardrobe animation when possible.

• Attack 1
• Attack 2
• Cast
• Death 1
• Death 2
• Dodge
• Idle
• Idle Break
• Jump Back
• Jump Left
• Jump Right
• Taunt
• Turn Left
• Turn Right
• Walk Backward
• Walk Forward

Custom Fur Shader
This package includes my custom “Hair & Fur” shader, which provides a very pleasing fur effect, customizable to your own tastes.

Source Files
Substance Painter | Substance Designer
Whenever possible, Substance Painter project files are included so those who know the program can drastically re-texture the models. In some cases, re-textureing may be more difficult due to limitations in Painter or because the original texture was not created in Painter.

All of our Customizable Textures are created in Substance Painter. If you’d like, you can go into the source file and learn how we did it, or tweak settings to better suit your needs.

Please note: Source Files do not give you license to share or sell the animations or textures you create. If you’re a highly skilled artist and interesetd in sharing or selling your work to the InfinityPBR community as add-on packages, please contact me.

YouTube Videos

This is the demo of the Demo Scene, included with the package. We go through animations (with audio) & the texture customization.

About Infinity PBRI made a 30+ hour RPG using all Asset Store artwork. Without the Asset Store, that would have been impossible, and I am forever grateful for the artists who published their work. But I wanted more. I wanted more than just a few texture types. I wanted audio specific to the animations – and I wanted animations that were realistic. I wanted the ability to change the look of my creatures, and dress my characters in a variety of clothing. And I wanted all of that wardrobe to be itself customizable. I wanted high quality PBR mateirials.

Infinty PBR includes work from over a dozen artists, each specializing in their specific area.
My goal is to provide you with packages that are more than what you’ve ever been exposed to before. Concept Art to help you market your work, Mesh Morphing & Texture Customization to keep things exciting in your game while also helping differentiate your game from others who use the same Asset Store packs. Animations & Sound Effects that feel real and bring characters to life. Music that can be adapted to fit the mood of your game, your scene, and your players.

If you think what I’m doing is valuable, I urge you to subscribe to all of my work. You can sign up at InfinityPBR.com, and you can choose to get all new characters for just $30, the day they’re released. You get a huge discount, often over 50%, and I get a budget to work with. If enough of you sign up, I’ll not only be able to continue making more character & environment packs, but I’ll be able to contract with more high quality artists to produce everything faster, add more animations, more wardrobe and all that. Thank you for your support!

Unity Asset Store
https://assetstore.unity.com/packages/top/assets/79409

InfinityPBR.com
https://www.InfinityPBR.com/?pack=spiders

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Wow this spider looks fantastic. Well done.

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Thanks!! :smile: I think they look quite scary, and I’d love to see someone post a VR video :smile:

Wow, these things are scary. They don’t just sit still, the idle animation makes them look very much alive and the sounds they make are realistically creepy. Extremely well done. Thank you!

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Here’s a screenshot. It doesn’t even do it justice compared to seeing the spider in action.

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Amazing work. These are creepy as hell.

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Love the screenshots!!

Concept Art is Now Available! Download it now at InfinityPBR.com

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Spider Pack PBR is now available on the Unity Asset Store!

These guys look great already. I can’t wait to see the blend shapes.

Now includes full audio! Listen in the new demo here:

I really like the animation sounds, thanks much.

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A humble request I ask you to consider:

Would it be possible to get an animation for the spider where it hangs from its spinneret then comes to rest on its legs? This might be considered a “spawn” animation.

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It’s possible in the future. I generally try to stick with only the “Primary” animations, since each additional animation costs more. But in the future, lots is possible.

Try Skele, neat tool that allows you to adjust animations really quickly.

Good tip. I have it but I’m super bad at anything remotely visual. I can tweak, though.

Have to share this funny story. Awhile ago i did exactly what you are doing. I had a spider, and I did a little animation where it falls from the cave ceiling, rotates on the way down, then goes into idle mode on the ground. So I am in my main game scene, get it all set up. Do the prefab and move on.

A few months later, I am working on lighting transitions, basically making sure the sunlight fades out when you go into caves to prevent artifacts and flickering, so I am in game, and I run into a cave, totally concentrating on watching the light transition… and all of a sudden this huge spider drops out of the ceiling that I completely forgot about… scared the crap out of myself in my own game.

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Was it VR? That’d be even scarier!

haha, no… but first person.

I don´t even want to think about what gaming will be like in a few years when there are some major RPGs with VR. Seriously, your spiders already creep me out just in FPS mode.

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Spiders Pack PBR now features Source Files! Currently you can download the Substance Designer & Substance Painter files from http://www.InfinityPBR.com

Thanks for adding the source files for the Spiders!

I got a voucher today and wrote a VERY MUCH DESERVED - 5 star review of this package.

Keep up the great work!

Greg

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