So I’m working on a little worm game where the user competes with another worm for apples. You can see the rough version of it here: http://www.pages.drexel.edu/~jhp33/WebPlayer.html
Currently the worm uses the default third person character movement and controller from Unity’s premade scripts.
I’m not at a computer now, but I think the variable that defined walk speed was something like “maxWalkSpeed.” I could be wrong but it’s something along those lines.
Anyway, I wanted to make it so that when a golden apple is eaten, the user gets a five second speed boost.
My question is: how do I influence maxWalkSpeed from outside the third person controller? I tried using a gameObject.ThirdPersonController.maxWalkSpeed+=3 type approach (something like that, not at my workstation so I can’t see the exact syntax and names) but it didn’t seem to work. Would I have to make that change within the character controller itself? A code example would help me get a grasp on what I’m missing.
I assume the five second part could be accomplished by a Time.deltaTime if statement, but I’d have to play around with it a bit more with a working speed boost to find out.