I was using it in my application, in order to save some game state at the app kill time, and everything used to work just fine, but it doesn’t get called anymore since I updated (tried a simple debug log).
This is to be verified of course, but it seems like it; if I’m right, I suggest a sticky to warn people about it. (In case a moderator comes around ^^).
:arrow: As a simple workaround, I myself moved my code to the ApplicationDidResignActive() event.