Hi,
I’m trying to find out as much information about how Unity processes animation files, from the point of importing them to the point of them being played in a game. Mainly focusing on how the animation bone coordinates are used in real time, I assume each joint has a set of values that Unity uses but that is an assumption based on not a lot of fact.
Could you please point me to some sites, articles, blogs, books or anything that will help me learn more in detail about this area.
Or weather this information is private to Unity and I won’t be able to develop with it.
Thanks.