I am game play dev looking to learn more on the Rendering side as I work on my solo project. I am at an impasse on how to properly handle this situation. I am working on a night time level and have the dark level nearly prefect for the feeling and model I am going for. However the player character model and NPC near are too dark that it hear to where you are going on attacking. Being a game play programmer, the first though is to have a 2nd direction light with no shadows and only effect the character layer. Seems wasteful to have an additional realtime light for this. Next thought was a custom render pass which increase the white levels on game object in the character layers based on distance from camera. I am more I looking to this the more I feel out side of my realm of known. Any good sources on this ?
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Custom Render Pass Feature causing a black screen in build... | 4 | 5471 | November 15, 2023 | |
How much access do we have to the lighting pre-pass in deferred rendering? | 2 | 1338 | November 19, 2012 | |
Custom Passes and buffer access | 2 | 1572 | January 10, 2021 | |
The Wish for an Alternative Rendering Path | 80 | 18021 | December 23, 2013 | |
Passes, Lights and Shadows | 3 | 6975 | June 29, 2010 |