Hello, we have been trying to figure out how to get our UI working and having lots of problems.
I have seen this information in regards to issues with input from Dan Miller
And this information in regards to UGUI being “supported”
And yet, here we have joejo stating
Masks are a pretty important component to most UI, and we use lots of masks in our UI. In fact, as Kapolka says above UGUI components are supported, yet some of those components use masks themselves (like the dropdown and scroll view), which joejo says above are not currently supported (?!).
It is also confusing that things require colliders to function per Dan Miller, yet again kapolka states that UGUI components should just work as they are.
We are aware of the “Spatial UI” examples provided in the SpatialUI Scene and are extending those to fit our needs. But the dropdown example doesn’t work the way we expect our drop downs to work, and there is no example or hint of a way to do a scroll view in these examples.
So, we are looking for guidance on how we should be building our worldspace UI for VisionOS, because as it stands, it’s a bit confusing. Even including an example of a worldspace UI in the MR PolySpatial examples would suffice.