I’m getting a crash in just one area of a level when running in XCode debugger.
Here’s the call stack for the crash:
0 libSystem.B.dylib 0x314780ec memmove + 88
1 sp 0x00754c48 (anonymous namespace)::Concat((anonymous namespace)::CombinedBuffer, (anonymous namespace)::VBODrawCall const) + 136
2 sp 0x0075602c FlushRetainedVBOs(Matrix4x4f const) + 784
3 sp 0x0083a8ec RetainedRenderQueue::PerformRendering(Camera, bool) + 256
4 sp 0x0083b60c RenderRetained(RetainedRenderQueue, std::vector<SceneSlot*, std::allocator<SceneSlot*> >, Shader*, std::basic_string<char, std::char_traits, std::allocator > const) + 1984
5 sp 0x00719e40 Camera:oRender(void ()(RetainedRenderQueue, std::vector<SceneSlot, std::allocator<SceneSlot*> >), bool, Shader*, std::basic_string<char, std::char_traits, std::allocator > const) + 312
6 sp 0x0071b288 Camera::RenderCamera(int, Shader*, std::basic_string<char, std::char_traits, std::allocator > const) + 336
7 sp 0x00832784 RenderManager::RenderCameras() + 216
8 sp 0x0080da58 PlayerLoop(bool) + 1164
9 sp 0x0088f5c0 UnityPlayerLoop() + 16
10 sp 0x0000d480 -[AppController Repaint] (AppController.mm:510)
11 CoreFoundation 0x3026d802 -[NSObject performSelector:withObject:] + 18
12 Foundation 0x30673670 __NSThreadPerformPerform + 208
13 CoreFoundation 0x30269a84 CFRunLoopRunSpecific + 1870
14 CoreFoundation 0x30269320 CFRunLoopRunInMode + 44
15 GraphicsServices 0x31567e58 GSEventRunModal + 268
16 UIKit 0x30a4fa6c -[UIApplication _run] + 520
17 UIKit 0x30a591d0 UIApplicationMain + 1132
The error is:
Unknown error occured in:
No method at 0x314780ec
Continue shows:
Program received signal: “EXC_BAD_INSTRUCTION”
no EP, Unity 1.5.0f3.