Ingame App Purchase

Hi,

Was just wondering if there’s any easy way to realize the ingame app purchase for unity iphone powered games.
In case this is not supported natively by unity I assume it is possible to realize using the “native Objective C and C++” feature in unity 1.5, right?
thanks in advance.

Thats right, its a combination of ObjC code thats called from the unity side in some way (possible with basic and advanced) as well as content that then becomes available.
if you want to add content on buying, then you must have advanced to add them through asset bundles you download.

Generally, the InApp purchase has requirements on your end too as you must offer a whole backend to store the transactions per itunes account to make it available to the buyer again at a later date and you naturally must offer the download itself. (for the storage and handling of inapp or notifications there are 2 services available to my knowledge, there are to pretty recent threads on this specific topic)