Ingame Chat Log

Hey, I’m building the GUI part of a school project and I working on the Chat Log right now. There’s two boxes in the image attached, the bottom on being a permanent chat box always on screen, with a input bar and a send button. The top one is the Chat Log, where all the ‘old’ (any text beyond the first 6 lines) text will go and will appear on screen on click of a Chat Log button.

I assume they will be two separate text boxes, I just don’t know how I would force the Chat Log box to skip the first 6 lines of text.

Any suggestions are appreciated.

428918--14861--$GUIchatlog.jpg

You can’t ‘force’ it to skip/ignore some of the data you pass into it. Just pass it the text you want to display, and don’t send in text you don’t want to display.

Thanks for your response. I was thinking, if I made the whole thing one text box, is there a way to tell the text to skip where the grey bar splits the boxes, because otherwise the text would go across the bar and look weird. This is just an alternative option to my first question.