Hello, so I’m working on a simple in game menu, and i ran into a couple of problems, ive searched around the forum but didnt seem to find a fix for this certain issue, and im sure others came across it too.
I used the script from this site just to get started… http://www.unifycommunity.com/wiki/index.php?title=PauseMenu It seems to work quite well, except while im in pause mode, im still able to look around, and im able to equip weapon, and im able to shoot just 1 time.
I know that the pause function only makes the timescale to 0 so that it freezes the game, but how do i freeze the player’s ability to look around/equip stuff?
Its a long and very ugly code to look at, but ill post it anyway…
var skin:GUISkin;
private var gldepth = -0.5;
private var startTime = 0.1;
var mat:Material;
private var tris = 0;
private var verts = 0;
private var savedTimeScale:float;
private var pauseFilter;
private var showfps:boolean;
private var showtris:boolean;
private var showvtx:boolean;
private var showfpsgraph:boolean;
var lowFPSColor = Color.red;
var highFPSColor = Color.green;
var lowFPS = 25;
var highFPS = 50;
var start:GameObject;
var url = "unity.html";
var statColor:Color = Color.yellow;
var credits:String[]=[""] ;
var crediticons:Texture[];
enum Page {
None,Main,Options,Credits
}
private var currentPage:Page;
private var fpsarray:int[];
private var fps:float;
function Start(){
Time.timeScale = 1;
Screen.showCursor = false; //(hides the cursor)
}
function OnPostRender() {
if (showfpsgraph mat != null) {
GL.PushMatrix ();
GL.LoadPixelMatrix();
for (var i = 0; i < mat.passCount; ++i)
{
mat.SetPass(i);
GL.Begin( GL.LINES );
for (var x=0; x<fpsarray.length; ++x) {
GL.Vertex3(x,fpsarray[x],gldepth);
}
GL.End();
}
GL.PopMatrix();
ScrollFPS();
}
}
function ScrollFPS() {
for (var x=1; x<fpsarray.length; ++x) {
fpsarray[x-1]=fpsarray[x];
}
if (fps < 1000) {
fpsarray[fpsarray.length-1]=fps;
}
}
static function IsDashboard() {
return Application.platform == RuntimePlatform.OSXDashboardPlayer;
}
static function IsBrowser() {
return (Application.platform == RuntimePlatform.WindowsWebPlayer ||
Application.platform == RuntimePlatform.OSXWebPlayer);
}
function LateUpdate () {
if (showfps || showfpsgraph) {
FPSUpdate();
}
if (Input.GetKeyDown("escape")) {
switch (currentPage) {
case Page.None: SetPause(); break;
case Page.Main: if (!IsBeginning()) UnSetPause(); break;
default: currentPage = Page.Main;
}
}
}
function OnGUI () {
if (skin != null) {
GUI.skin = skin;
}
ShowStatNums();
ShowLegal();
if (IsGamePaused()) {
GUI.color = statColor;
switch (currentPage) {
case Page.Main: Pause(); break;
case Page.Options: ShowToolbar(); break;
}
}
}
function ShowLegal() {
if (!IsLegal()) {
GUI.Label(Rect(Screen.width-100,Screen.height-20,90,20),
"fugugames.com");
}
}
function IsLegal() {
return !IsBrowser() ||
Application.absoluteURL.StartsWith("http://www.fugugames.com/") ||
Application.absoluteURL.StartsWith("http://fugugames.com/");
}
private var toolbarInt:int=0;
private var toolbarStrings: String[]= ["Settings","Graphic","Stats","System"];
function ShowToolbar() {
BeginPage(425,350);
toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings);
switch (toolbarInt) {
case 0: VolumeControl(); break;
case 3: ShowDevice(); break;
case 1: Qualities(); QualityControl(); break;
case 2: StatControl(); break;
}
EndPage();
}
function ShowCredits() {
BeginPage(300,300);
for (var credit in credits) {
GUILayout.Label(credit);
}
for (var credit in crediticons) {
GUILayout.Label(credit);
}
EndPage();
}
function ShowBackButton() {
if (GUI.Button(Rect(20,Screen.height-50,50,20),"Back")) {
currentPage = Page.Main;
}
}
function ShowDevice() {
GUILayout.Label ("Unity player version "+Application.unityVersion);
GUILayout.Label("Graphics: "+SystemInfo.graphicsDeviceName+" "+
SystemInfo.graphicsMemorySize+"MB\n"+
SystemInfo.graphicsDeviceVersion+"\n"+
SystemInfo.graphicsDeviceVendor);
GUILayout.Label("Shadows: "+SystemInfo.supportsShadows);
GUILayout.Label("Image Effects: "+SystemInfo.supportsImageEffects);
GUILayout.Label("Render Textures: "+SystemInfo.supportsRenderTextures);
}
function Qualities() {
switch (QualitySettings.currentLevel) {
case QualityLevel.Fastest:
GUILayout.Label("Fastest");
break;
case QualityLevel.Fast:
GUILayout.Label("Fast");
break;
case QualityLevel.Simple:
GUILayout.Label("Simple");
break;
case QualityLevel.Good:
GUILayout.Label("Good");
break;
case QualityLevel.Beautiful:
GUILayout.Label("Beautiful");
break;
case QualityLevel.Fantastic:
GUILayout.Label("Fantastic");
break;
}
}
function QualityControl() {
GUILayout.BeginHorizontal();
if (GUILayout.Button("Decrease")) {
QualitySettings.DecreaseLevel();
}
if (GUILayout.Button("Increase")) {
QualitySettings.IncreaseLevel();
}
GUILayout.EndHorizontal();
}
function VolumeControl() {
GUILayout.Label("Volume");
AudioListener.volume = GUILayout.HorizontalSlider(AudioListener.volume,0.0,1.0);
}
function StatControl() {
GUILayout.BeginHorizontal();
showfps = GUILayout.Toggle(showfps,"FPS");
GUILayout.EndHorizontal();
}
function FPSUpdate() {
var delta = Time.smoothDeltaTime;
if (!IsGamePaused() delta !=0.0) {
fps = 1 / delta;
}
}
function ShowStatNums() {
GUILayout.BeginArea(Rect(Screen.width-100,10,100,200));
if (showfps) {
var fpsString= fps.ToString ("#,##0 fps");
GUI.color = Color.Lerp(lowFPSColor, highFPSColor,(fps-lowFPS)/(highFPS-lowFPS));
GUILayout.Label (fpsString);
}
if (showtris || showvtx) {
GetObjectStats();
GUI.color = statColor;
}
if (showtris) {
GUILayout.Label (tris+"tri");
}
if (showvtx) {
GUILayout.Label (verts+"vtx");
}
GUILayout.EndArea();
}
function BeginPage(width,height) {
GUILayout.BeginArea(Rect((Screen.width-width)/2,(Screen.height-height)/2,width,height));
}
function EndPage() {
GUILayout.EndArea();
if (currentPage != Page.Main) {
ShowBackButton();
}
}
function IsBeginning() {
return Time.time < startTime;
}
function Pause() {
Screen.showCursor = true; //(shows the cursor)
if (Input.GetKeyDown("escape")) {
Screen.showCursor = false; //(hides the cursor)
}
BeginPage(250,250);
if (GUILayout.Button (IsBeginning() ? "Resume" : "Resume")) {
UnSetPause();
Screen.showCursor = false; //(hides the cursor)
}
if (GUILayout.Button ("Options")) {
currentPage = Page.Options;
}
if (GUILayout.Button ("Quit To Main Menu")) {
Application.LoadLevel("MainMenu");
}
if (GUILayout.Button ("Quit To Windows")) {
Application.Quit();
}
if (IsBrowser() !IsBeginning() GUILayout.Button ("Restart")) {
Application.OpenURL(url);
}
EndPage();
}
function GetObjectStats() {
verts = 0;
tris = 0;
var ob = FindObjectsOfType(GameObject);
for (var obj in ob) {
GetObjectStats(obj);
}
}
function GetObjectStats(object) {
var filters : Component[];
filters = object.GetComponentsInChildren(MeshFilter);
for( var f : MeshFilter in filters )
{
tris += f.sharedMesh.triangles.Length/3;
verts += f.sharedMesh.vertexCount;
}
}
function SetPause() {
//Screen.lockCursor = true; //ShowCursor
savedTimeScale = Time.timeScale;
Time.timeScale = 0;
AudioListener.pause = true;
if (pauseFilter) pauseFilter.enabled = true;
currentPage = Page.Main;
}
function SetPause (pause : boolean)
{
Input.ResetInputAxes();
var gos : Object[] = FindObjectsOfType(GameObject);
for (var go : GameObject in gos)
go.SendMessage("DidPause", pause, SendMessageOptions.DontRequireReceiver);
transform.position = Vector3.zero;
if (pause)
{
Time.timeScale = 0;
transform.position = Vector3 (.5, .5, 0);
guiText.anchor = TextAnchor.MiddleCenter;
}
else
{
guiText.anchor = TextAnchor.UpperLeft;
transform.position = Vector3(0, 1, 0);
Time.timeScale = 1;
}
}
function UnSetPause() {
Time.timeScale = savedTimeScale;
AudioListener.pause = false;
if (pauseFilter) pauseFilter.enabled = false;
currentPage = Page.None;
if (IsBeginning() start != null) {
start.active = true;
}
}
function IsGamePaused() {
return Time.timeScale==0;
}
function OnApplicationPause(pause:boolean) {
if (IsGamePaused()) {
AudioListener.pause = true;
}
}
function OnMouseDown ()
{
Screen.showCursor = false; //(hides the cursor)
}