Lets say I create a simple game in Unity and then I launch the game. In that game, I would like to edit the map: walls and the ground, by some projectiles or collusions. Basically, lets say I have a wall in front of me and i walk up to the frontal wall or collide it somehow, and it disappears.
So my 2 questions are:
Is it possible to do that? Have an ingame map editing. And please don’t suggest some workarounds, like have that wall or the walls nearby be destructible models that disappear after collision.
What should the map be made of if i am to make this? Plane? Modified Cube with cut out areas and then the collision removing some tiles of the cube?
Thanks a lot!