Ingame voxel terrain manipulation(sorry for last post)

Hello,

I’m a complete beginner at this but i’ve been doing some research and the UNITY engine really sounds like a good engine for my needs.

a few questions:

  • Does this engine support ingame terrain manipulation/destruction such as using powers/items to make tunnels and ‘pick up’ said materials that you removed(and place them in your ‘inventory’. (kinda like ‘from dust’ Example here go to 0:58), kinda like a smooth, 3d minecraft type of way to mine and dig in the map you made.

  • Is it possible to make the terrain like sand fall realisticly like in ‘from dust’ with this engine?

If i didn’t explain it well enough, in the future i would like to create a 3d multiplayer game that resembles minecraft in gameplay and from dust in terms of physics(of the terrain, water, lava) and graphics(graphics might be changed, doesn’t really matter that much)

Thank you for reading

I’m sorry i totally forgot to edit the text to be honest, i asked this at another forum aswell(thats why my -4) and i really apologize for it. I’m just trying to find the best engine for my needs. Thank you and sorry for the mix up on the previous thread i made.

Unity’s built-in terrain is heightmap-based, not voxels. You can manipulate it at runtime as you choose, given the limitations of heightmaps. If you don’t want a heightmap terrain, you have to make your own system. You can search in the forums at http://forum.unity3d.com for some examples of people working on custom Minecraft-like systems.

there are at least 3 people making a minecraft thing, look for minecraft and also “aligning blocks” in the search, u 3 would make a good game together.? each with your own time and abilities.