Hi guys ! Big question over here. So basically i understand inheritance and OOP stuff in general but when it comes further more qquestions arise 
I have Class A and this class implements some methods:
Class A:
public void Update
{
TowerStateCheck()
}
public void TowerStateCheck()
{
if (sth == sth)
{
CheckForEnemies();
SetLerpRotationForEnemy();
ShotEnemy();
}
else if (sthElse == sthElse)
{
//Do STH
}
}
Then is it possible to override SetLerpRotation and ShotEnemy in child class so they do different stuff , and methods SetLerpRotation , ShotEnemy will not be called in Class A (parent class).
If you dont uderstand what i meant to tell you i can explain it clearer. Any answers will be appreciated !!!
Hellium
2
Class A:
protected virtual void Update
{
TowerStateCheck()
}
public virtual void TowerStateCheck()
{
if (sth == sth)
{
CheckForEnemies();
SetLerpRotationForEnemy();
ShotEnemy();
}
else if (sthElse == sthElse)
{
//Do STH
}
}
public virtual void SetLerpRotationForEnemy()
{
Debug.Log("SetLerpRotationForEnemy in class A");
}
public virtual void ShotEnemy()
{
Debug.Log("ShotEnemyin class A");
}
Class B:
protected override void Update
{
base.Update();
}
public override void TowerStateCheck()
{
if (sth == sth)
{
CheckForEnemies();
}
else if (sthElse == sthElse)
{
//Do STH
}
}
public override void SetLerpRotationForEnemy()
{
Debug.Log("SetLerpRotationForEnemy in class B");
}
public override void ShotEnemy()
{
Debug.Log("ShotEnemyin class B");
}